[gd_scene load_steps=6 format=3 uid="uid://cbjv7fecdoet5"] [ext_resource type="Script" uid="uid://dn8flbhiqt6fv" path="res://objects/enemies/belough/belough.gd" id="1_u1v7t"] [ext_resource type="Texture2D" uid="uid://ecb1qd6euubm" path="res://assets/graphics/belough.png" id="2_62uax"] [sub_resource type="Animation" id="Animation_nkf7n"] resource_name = "flap" length = 0.3 loop_mode = 1 step = 0.0333333 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:flip_v") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0.0333333, 0.133333), "transitions": PackedFloat32Array(1, 1), "update": 1, "values": [false, true] } [sub_resource type="Animation" id="Animation_qevrr"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:flip_v") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_xotlt"] _data = { &"RESET": SubResource("Animation_qevrr"), &"flap": SubResource("Animation_nkf7n") } [node name="Belough" type="Node2D"] script = ExtResource("1_u1v7t") shoot_speed = Vector2(0, 100) shoot_variance = Vector2(0, 100) move_speed = 100.0 metadata/_custom_type_script = "uid://d2k5tlvpqokqr" [node name="Sprite2D" type="Sprite2D" parent="."] position = Vector2(0, -5) texture = ExtResource("2_62uax") [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { &"": SubResource("AnimationLibrary_xotlt") } autoplay = "flap" [node name="Timer" type="Timer" parent="."] autostart = true [node name="Marker2D" type="Marker2D" parent="."] unique_name_in_owner = true position = Vector2(-5, -3) [connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]