groovin it
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3c62183156
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783fc7c877
9 changed files with 311 additions and 21 deletions
40
assets/graphics/belough.png.import
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40
assets/graphics/belough.png.import
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40
assets/graphics/frab.png.import
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40
assets/graphics/frab.png.import
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40
assets/graphics/kith.png.import
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40
assets/graphics/kith.png.import
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40
assets/graphics/shoebug.png.import
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assets/graphics/shoebug.png.import
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40
assets/graphics/shot.png.import
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40
assets/graphics/shot.png.import
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40
assets/graphics/snus.png.import
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40
assets/graphics/snus.png.import
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40
assets/graphics/spitting_fiend.png.import
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40
assets/graphics/spitting_fiend.png.import
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@ -0,0 +1,40 @@
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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detect_3d/compress_to=1
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@ -2,9 +2,17 @@ class_name Groove
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extends CharacterBody2D
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@export var max_length: float
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@export var rest_length: float
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@export var springiness: float
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@export var damping: float
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@export var player: Player
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func _physics_process(delta: float) -> void:
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pass
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var length = global_position.distance_to(player.global_position)
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var tension = length - rest_length
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if tension > 0:
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var force = tension * springiness
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velocity += global_position.direction_to(player.global_position) * force * delta
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velocity -= velocity * damping * delta
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move_and_slide()
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@ -8,24 +8,6 @@
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[sub_resource type="CircleShape2D" id="CircleShape2D_cqmt1"]
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radius = 12.0
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[sub_resource type="Animation" id="Animation_g7ett"]
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resource_name = "walk"
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length = 0.3
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loop_mode = 1
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step = 0.05
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite2D:flip_h")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.15),
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"transitions": PackedFloat32Array(1, 1),
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"update": 1,
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"values": [true, false]
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}
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[sub_resource type="Animation" id="Animation_ssrue"]
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length = 0.001
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tracks/0/type = "value"
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"values": [false]
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}
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[sub_resource type="Animation" id="Animation_g7ett"]
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resource_name = "walk"
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length = 0.3
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loop_mode = 1
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step = 0.05
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite2D:flip_h")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.15),
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"transitions": PackedFloat32Array(1, 1),
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"update": 1,
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"values": [true, false]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_gnkmh"]
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_data = {
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&"RESET": SubResource("Animation_ssrue"),
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@ -89,7 +89,9 @@ libraries = {
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[node name="Groove" type="CharacterBody2D" parent="Node" node_paths=PackedStringArray("player")]
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position = Vector2(64, 0)
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script = ExtResource("3_jnjyq")
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max_length = 64.0
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rest_length = 64.0
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springiness = 16.0
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damping = 0.5
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player = NodePath("../..")
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[node name="Sprite2D" type="Sprite2D" parent="Node/Groove"]
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