start of player char
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2926a12796
commit
3c62183156
11 changed files with 335 additions and 5 deletions
10
objects/player/groove.gd
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10
objects/player/groove.gd
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class_name Groove
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extends CharacterBody2D
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@export var max_length: float
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@export var player: Player
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func _physics_process(delta: float) -> void:
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pass
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1
objects/player/groove.gd.uid
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1
objects/player/groove.gd.uid
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uid://bbgvbxyesmfkg
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25
objects/player/player.gd
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25
objects/player/player.gd
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class_name Player
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extends CharacterBody2D
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@export var walk_speed: float
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@export_group("Internal References")
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@export var _animations: AnimationPlayer
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var is_stunned := false
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func _physics_process(delta: float) -> void:
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if is_stunned:
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pass
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else:
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var input_dir = Input.get_vector(&"move_left", &"move_right", &"move_up", &"move_down")
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velocity = input_dir * walk_speed
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if input_dir.is_zero_approx():
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_animations.play(&"idle")
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else:
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_animations.play(&"walk")
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move_and_slide()
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1
objects/player/player.gd.uid
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1
objects/player/player.gd.uid
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uid://by3eww6d7boay
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99
objects/player/player.tscn
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99
objects/player/player.tscn
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[gd_scene load_steps=11 format=3 uid="uid://djpowg53xsgux"]
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[ext_resource type="Script" uid="uid://by3eww6d7boay" path="res://objects/player/player.gd" id="1_cqmt1"]
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[ext_resource type="Texture2D" uid="uid://b0myjj8ggu2gt" path="res://assets/graphics/splint.png" id="2_g7ett"]
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[ext_resource type="Script" uid="uid://bbgvbxyesmfkg" path="res://objects/player/groove.gd" id="3_jnjyq"]
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[ext_resource type="Texture2D" uid="uid://dgclvsxcplj81" path="res://assets/graphics/groove.png" id="3_ssrue"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_cqmt1"]
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radius = 12.0
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[sub_resource type="Animation" id="Animation_g7ett"]
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resource_name = "walk"
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length = 0.3
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loop_mode = 1
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step = 0.05
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite2D:flip_h")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.15),
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"transitions": PackedFloat32Array(1, 1),
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"update": 1,
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"values": [true, false]
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}
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[sub_resource type="Animation" id="Animation_ssrue"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite2D:flip_h")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [false]
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}
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[sub_resource type="Animation" id="Animation_jnjyq"]
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resource_name = "idle"
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length = 0.001
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step = 0.25
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite2D:flip_h")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [false]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_gnkmh"]
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_data = {
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&"RESET": SubResource("Animation_ssrue"),
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&"idle": SubResource("Animation_jnjyq"),
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&"walk": SubResource("Animation_g7ett")
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}
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[sub_resource type="CircleShape2D" id="CircleShape2D_ssrue"]
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[node name="Player" type="CharacterBody2D" node_paths=PackedStringArray("_animations")]
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motion_mode = 1
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script = ExtResource("1_cqmt1")
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walk_speed = 100.0
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_animations = NodePath("AnimationPlayer")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("CircleShape2D_cqmt1")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture = ExtResource("2_g7ett")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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&"": SubResource("AnimationLibrary_gnkmh")
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}
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[node name="Node" type="Node" parent="."]
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[node name="Groove" type="CharacterBody2D" parent="Node" node_paths=PackedStringArray("player")]
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position = Vector2(64, 0)
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script = ExtResource("3_jnjyq")
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max_length = 64.0
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player = NodePath("../..")
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[node name="Sprite2D" type="Sprite2D" parent="Node/Groove"]
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texture = ExtResource("3_ssrue")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Node/Groove"]
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shape = SubResource("CircleShape2D_ssrue")
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