screen filters system?
This commit is contained in:
parent
08a20c683a
commit
2a6b263cae
6 changed files with 98 additions and 2 deletions
|
|
@ -18,9 +18,13 @@ enum ScaleMode {
|
|||
if is_node_ready():
|
||||
_update_scale()
|
||||
|
||||
## Directory to scan screen filters from.
|
||||
@export_dir var filters_dir: String = "res://"
|
||||
|
||||
@export_group("Internal References")
|
||||
@export var _viewport: SubViewport
|
||||
@export var _viewport_container: SubViewportContainer
|
||||
@export var _native_filters_layer: CanvasLayer
|
||||
|
||||
|
||||
## The native resolution of the game.
|
||||
|
|
@ -29,11 +33,37 @@ var size: Vector2i = Vector2i(
|
|||
ProjectSettings.get_setting("display/window/size/viewport_height"),
|
||||
)
|
||||
|
||||
## Whether each filter is enabled or disabled.
|
||||
var filters_enabled: Dictionary[StringName, bool] = {}
|
||||
|
||||
|
||||
var _filter_instances: Dictionary[StringName, ColorRect] = {}
|
||||
|
||||
|
||||
func _enter_tree() -> void:
|
||||
get_tree().scene_changed.connect(_on_scene_changed)
|
||||
get_tree().root.size_changed.connect(_update_scale)
|
||||
|
||||
# populate screen filters
|
||||
for file in ResourceLoader.list_directory(filters_dir):
|
||||
var material = load(filters_dir.path_join(file)) as Material
|
||||
if material:
|
||||
var id = StringName(file.get_basename())
|
||||
|
||||
if _filter_instances.has(id):
|
||||
push_error("Screen filter %s exists in two different resource files. Only one will exist" % id)
|
||||
_filter_instances[id].queue_free()
|
||||
_filter_instances.erase(id)
|
||||
|
||||
var instance = ColorRect.new()
|
||||
instance.material = material
|
||||
if material.get_meta(&"filter_native_resolution", false):
|
||||
_native_filters_layer.add_child(instance)
|
||||
else:
|
||||
_viewport_container.add_child(instance)
|
||||
_filter_instances[id] = instance
|
||||
filters_enabled[id] = true
|
||||
|
||||
_update_scale.call_deferred()
|
||||
|
||||
var current_scene = get_tree().current_scene
|
||||
|
|
@ -69,3 +99,8 @@ func _update_scale() -> void:
|
|||
ScaleMode.STRETCH:
|
||||
# just use the ratio as-is
|
||||
_viewport_container.scale = size_ratio
|
||||
|
||||
# update screen filters state
|
||||
for filter in filters_enabled:
|
||||
_filter_instances[filter].visible = filters_enabled[filter]
|
||||
_filter_instances[filter].custom_minimum_size = Vector2(size)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue