initial project setup
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commit
08a20c683a
10 changed files with 201 additions and 0 deletions
4
.editorconfig
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.editorconfig
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root = true
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[*]
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charset = utf-8
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2
.gitattributes
vendored
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.gitattributes
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# Normalize EOL for all files that Git considers text files.
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* text=auto eol=lf
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3
.gitignore
vendored
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.gitignore
vendored
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# Godot 4+ specific ignores
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.godot/
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/android/
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71
autoloads/display.gd
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autoloads/display.gd
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extends Node
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enum ScaleMode {
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## Stretches to fit as close as possible while maintaining the game's aspect ratio.
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ASPECT,
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## Stretches to fit as close as possible while maintaining aspect ratio and an integer scale.
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INTEGER,
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## Stretches to cover the whole screen, warping the aspect ratio.
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STRETCH,
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}
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## Strategy to use for scaling from game-native resolution to the window/screen size.
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@export var scale_mode: ScaleMode = ScaleMode.ASPECT:
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set(value):
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scale_mode = value
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if is_node_ready():
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_update_scale()
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@export_group("Internal References")
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@export var _viewport: SubViewport
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@export var _viewport_container: SubViewportContainer
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## The native resolution of the game.
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var size: Vector2i = Vector2i(
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ProjectSettings.get_setting("display/window/size/viewport_width"),
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ProjectSettings.get_setting("display/window/size/viewport_height"),
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)
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func _enter_tree() -> void:
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get_tree().scene_changed.connect(_on_scene_changed)
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get_tree().root.size_changed.connect(_update_scale)
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_update_scale.call_deferred()
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var current_scene = get_tree().current_scene
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if current_scene and current_scene != self:
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current_scene.reparent.call_deferred(_viewport)
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func _on_scene_changed() -> void:
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for child in _viewport.get_children():
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child.queue_free()
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get_tree().current_scene.reparent(_viewport)
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func _update_scale() -> void:
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var screen_size = Vector2(get_tree().root.size)
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var size_ratio = screen_size / Vector2(size)
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DisplayServer.window_set_min_size(size)
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_viewport.size = size
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_viewport_container.pivot_offset = Vector2(size) * 0.5
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_viewport_container.position = screen_size * 0.5 - Vector2(size) * 0.5
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match scale_mode:
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ScaleMode.ASPECT:
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# get the minimum ratio and use for both axes
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var min_scale = minf(size_ratio.x, size_ratio.y)
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_viewport_container.scale = Vector2(min_scale, min_scale)
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ScaleMode.INTEGER:
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# get the minimum ratio and use for both axes after flooring
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var min_scale = floorf(minf(size_ratio.x, size_ratio.y))
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_viewport_container.scale = Vector2(min_scale, min_scale)
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ScaleMode.STRETCH:
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# just use the ratio as-is
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_viewport_container.scale = size_ratio
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1
autoloads/display.gd.uid
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autoloads/display.gd.uid
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uid://kwa8v1dhwlie
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autoloads/display.tscn
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autoloads/display.tscn
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[gd_scene load_steps=2 format=3 uid="uid://bixq77klfo561"]
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[ext_resource type="Script" uid="uid://kwa8v1dhwlie" path="res://autoloads/display.gd" id="1_1seuv"]
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[node name="Display" type="Node" node_paths=PackedStringArray("_viewport", "_viewport_container")]
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script = ExtResource("1_1seuv")
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scale_mode = 1
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_viewport = NodePath("SubViewportContainer/SubViewport")
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_viewport_container = NodePath("SubViewportContainer")
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[node name="SubViewportContainer" type="SubViewportContainer" parent="."]
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -128.0
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offset_top = -96.0
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offset_right = 128.0
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offset_bottom = 96.0
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grow_horizontal = 2
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grow_vertical = 2
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pivot_offset = Vector2(128, 96)
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[node name="SubViewport" type="SubViewport" parent="SubViewportContainer"]
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handle_input_locally = false
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size = Vector2i(256, 192)
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render_target_update_mode = 4
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1
icon.svg
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icon.svg
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<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg>
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After Width: | Height: | Size: 995 B |
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icon.svg.import
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icon.svg.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://diymfwm64gae8"
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path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://icon.svg"
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dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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svg/scale=1.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
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35
project.godot
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project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="Luna Lunatic"
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config/features=PackedStringArray("4.5", "GL Compatibility")
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config/icon="res://icon.svg"
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[autoload]
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Display="*res://autoloads/display.tscn"
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[display]
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window/size/viewport_width=256
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window/size/viewport_height=192
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[file_customization]
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folder_colors={
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"res://autoloads/": "orange"
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}
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[rendering]
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renderer/rendering_method="gl_compatibility"
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renderer/rendering_method.mobile="gl_compatibility"
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13
test_scene.tscn
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test_scene.tscn
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[gd_scene load_steps=2 format=3 uid="uid://bnjujh22nqr4a"]
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[ext_resource type="Texture2D" uid="uid://diymfwm64gae8" path="res://icon.svg" id="1_uhqqe"]
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[node name="TestScene" type="Node2D"]
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[node name="Icon" type="Sprite2D" parent="."]
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position = Vector2(209, 145)
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texture = ExtResource("1_uhqqe")
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[node name="Icon2" type="Sprite2D" parent="."]
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position = Vector2(11, 9)
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texture = ExtResource("1_uhqqe")
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