initial project setup

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Haze Weathers 2025-11-01 11:48:40 -06:00
commit 08a20c683a
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autoloads/display.gd Normal file
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extends Node
enum ScaleMode {
## Stretches to fit as close as possible while maintaining the game's aspect ratio.
ASPECT,
## Stretches to fit as close as possible while maintaining aspect ratio and an integer scale.
INTEGER,
## Stretches to cover the whole screen, warping the aspect ratio.
STRETCH,
}
## Strategy to use for scaling from game-native resolution to the window/screen size.
@export var scale_mode: ScaleMode = ScaleMode.ASPECT:
set(value):
scale_mode = value
if is_node_ready():
_update_scale()
@export_group("Internal References")
@export var _viewport: SubViewport
@export var _viewport_container: SubViewportContainer
## The native resolution of the game.
var size: Vector2i = Vector2i(
ProjectSettings.get_setting("display/window/size/viewport_width"),
ProjectSettings.get_setting("display/window/size/viewport_height"),
)
func _enter_tree() -> void:
get_tree().scene_changed.connect(_on_scene_changed)
get_tree().root.size_changed.connect(_update_scale)
_update_scale.call_deferred()
var current_scene = get_tree().current_scene
if current_scene and current_scene != self:
current_scene.reparent.call_deferred(_viewport)
func _on_scene_changed() -> void:
for child in _viewport.get_children():
child.queue_free()
get_tree().current_scene.reparent(_viewport)
func _update_scale() -> void:
var screen_size = Vector2(get_tree().root.size)
var size_ratio = screen_size / Vector2(size)
DisplayServer.window_set_min_size(size)
_viewport.size = size
_viewport_container.pivot_offset = Vector2(size) * 0.5
_viewport_container.position = screen_size * 0.5 - Vector2(size) * 0.5
match scale_mode:
ScaleMode.ASPECT:
# get the minimum ratio and use for both axes
var min_scale = minf(size_ratio.x, size_ratio.y)
_viewport_container.scale = Vector2(min_scale, min_scale)
ScaleMode.INTEGER:
# get the minimum ratio and use for both axes after flooring
var min_scale = floorf(minf(size_ratio.x, size_ratio.y))
_viewport_container.scale = Vector2(min_scale, min_scale)
ScaleMode.STRETCH:
# just use the ratio as-is
_viewport_container.scale = size_ratio