initial project setup

This commit is contained in:
Haze Weathers 2025-11-01 11:48:40 -06:00
commit 08a20c683a
10 changed files with 201 additions and 0 deletions

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autoloads/display.gd Normal file
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extends Node
enum ScaleMode {
## Stretches to fit as close as possible while maintaining the game's aspect ratio.
ASPECT,
## Stretches to fit as close as possible while maintaining aspect ratio and an integer scale.
INTEGER,
## Stretches to cover the whole screen, warping the aspect ratio.
STRETCH,
}
## Strategy to use for scaling from game-native resolution to the window/screen size.
@export var scale_mode: ScaleMode = ScaleMode.ASPECT:
set(value):
scale_mode = value
if is_node_ready():
_update_scale()
@export_group("Internal References")
@export var _viewport: SubViewport
@export var _viewport_container: SubViewportContainer
## The native resolution of the game.
var size: Vector2i = Vector2i(
ProjectSettings.get_setting("display/window/size/viewport_width"),
ProjectSettings.get_setting("display/window/size/viewport_height"),
)
func _enter_tree() -> void:
get_tree().scene_changed.connect(_on_scene_changed)
get_tree().root.size_changed.connect(_update_scale)
_update_scale.call_deferred()
var current_scene = get_tree().current_scene
if current_scene and current_scene != self:
current_scene.reparent.call_deferred(_viewport)
func _on_scene_changed() -> void:
for child in _viewport.get_children():
child.queue_free()
get_tree().current_scene.reparent(_viewport)
func _update_scale() -> void:
var screen_size = Vector2(get_tree().root.size)
var size_ratio = screen_size / Vector2(size)
DisplayServer.window_set_min_size(size)
_viewport.size = size
_viewport_container.pivot_offset = Vector2(size) * 0.5
_viewport_container.position = screen_size * 0.5 - Vector2(size) * 0.5
match scale_mode:
ScaleMode.ASPECT:
# get the minimum ratio and use for both axes
var min_scale = minf(size_ratio.x, size_ratio.y)
_viewport_container.scale = Vector2(min_scale, min_scale)
ScaleMode.INTEGER:
# get the minimum ratio and use for both axes after flooring
var min_scale = floorf(minf(size_ratio.x, size_ratio.y))
_viewport_container.scale = Vector2(min_scale, min_scale)
ScaleMode.STRETCH:
# just use the ratio as-is
_viewport_container.scale = size_ratio

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autoloads/display.gd.uid Normal file
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uid://kwa8v1dhwlie

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autoloads/display.tscn Normal file
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[gd_scene load_steps=2 format=3 uid="uid://bixq77klfo561"]
[ext_resource type="Script" uid="uid://kwa8v1dhwlie" path="res://autoloads/display.gd" id="1_1seuv"]
[node name="Display" type="Node" node_paths=PackedStringArray("_viewport", "_viewport_container")]
script = ExtResource("1_1seuv")
scale_mode = 1
_viewport = NodePath("SubViewportContainer/SubViewport")
_viewport_container = NodePath("SubViewportContainer")
[node name="SubViewportContainer" type="SubViewportContainer" parent="."]
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -128.0
offset_top = -96.0
offset_right = 128.0
offset_bottom = 96.0
grow_horizontal = 2
grow_vertical = 2
pivot_offset = Vector2(128, 96)
[node name="SubViewport" type="SubViewport" parent="SubViewportContainer"]
handle_input_locally = false
size = Vector2i(256, 192)
render_target_update_mode = 4