hero-mark-2/scripts/level_entry.gd

17 lines
317 B
GDScript

tool
class_name LevelEntry
extends Resource
export var title = "" setget set_title
export var shard_titles = [
"", "", "", "",
"5 Rainbow Stars",
"Collection Bonus",
"Time Bonus",
"Life Bonus"]
export var save_id = ""
export (PackedScene) var scene
func set_title(value):
title = value
resource_name = value