18 lines
408 B
GDScript
18 lines
408 B
GDScript
extends Node2D
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export var value = 1
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func _ready() -> void:
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var palette = load("res://graphics/player/palettes/%s.tex" % Game.current_palette)
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$Sprite.material.set_shader_param("palette", palette)
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func _on_Area2D_body_entered(body: Node) -> void:
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#Collect
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if body.is_in_group("player"):
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Game.arrows += value
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Game.score += 25
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Audio.play_sound(Audio.a_arrow,Audio.ac_collectible)
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queue_free()
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