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antlion.gd
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add antlion
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2023-02-01 14:13:10 -05:00 |
antlion.tscn
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add antlion
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2023-02-01 14:13:10 -05:00 |
bat.tscn
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the damage system refactor!
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2023-01-20 00:06:34 -05:00 |
bone_particle.tscn
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skeleton proper death sound, better bone particles
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2023-01-21 00:39:01 -05:00 |
death_particles.tscn
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switch to GLES2 renderer
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2023-01-24 16:42:18 -05:00 |
enemy.gd
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spider implementation! death_blood_offset variable added to enemy.gd to facilitate
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2023-01-21 01:36:57 -05:00 |
enemy_arrow.tscn
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make enemy arrows more forgiving
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2023-01-27 00:24:16 -05:00 |
enemy_climber.gd
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enemies now get squashed by rocks
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2023-01-09 21:50:02 -05:00 |
enemy_jump.gd
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rounded jumping spider sprite global position
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2023-01-25 21:13:47 -05:00 |
enemy_move_sidesideupdown.gd
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boundary exports multiply at _ready() instead of _physics_process()
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2023-01-21 21:24:47 -05:00 |
enemy_speedup_in_range.gd
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the damage system refactor!
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2023-01-20 00:06:34 -05:00 |
ghost.gd
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add ghost
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2023-01-27 05:54:28 -05:00 |
ghost.png.import
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add ghost
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2023-01-27 05:54:28 -05:00 |
ghost.tscn
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add ghost
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2023-01-27 05:54:28 -05:00 |
jumping_spider.tscn
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added music to canopy
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2023-01-26 03:43:30 -05:00 |
rolling_fiend.gd
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rolling fiend automatically detects floor surface and can take inside corners again
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2023-01-17 18:37:01 -05:00 |
rolling_fiend.tscn
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the damage system refactor!
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2023-01-20 00:06:34 -05:00 |
skelarcher.gd
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make enemy arrows more forgiving
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2023-01-27 00:24:16 -05:00 |
skelarcher.tscn
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made some changes to enemies i dunno
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2023-01-22 01:34:21 -05:00 |
slime.tscn
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the damage system refactor!
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2023-01-20 00:06:34 -05:00 |
snail.tscn
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the damage system refactor!
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2023-01-20 00:06:34 -05:00 |
snake.tscn
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the damage system refactor!
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2023-01-20 00:06:34 -05:00 |
spider.gd
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make spider boundaries relative and clamp to the ceiling
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2023-01-22 12:42:01 -05:00 |
spider.tscn
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adjusted jumping spider time
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2023-01-22 22:54:15 -05:00 |
tentacle.tscn
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the damage system refactor!
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2023-01-20 00:06:34 -05:00 |