hero-mark-2/objects/player/player_stain.gd

16 lines
268 B
GDScript

extends Light2D
export var lifetime: float = 5.0
func _ready() -> void:
rotation = randf() * TAU
func _process(delta: float) -> void:
lifetime -= delta
if lifetime < 0.5:
scale = Vector2(lifetime * 2.0, lifetime * 2.0)
if lifetime <= 0.0:
queue_free()