hero-mark-2/maps/boss/boss1_arena.tscn

101 lines
5.2 KiB
Text

[gd_scene load_steps=15 format=2]
[ext_resource path="res://objects/enemy/boss/scrump.tscn" type="PackedScene" id=1]
[ext_resource path="res://objects/player/player_scholar.tscn" type="PackedScene" id=2]
[ext_resource path="res://graphics/backgrounds/mountain_clouds.png" type="Texture" id=3]
[ext_resource path="res://graphics/backgrounds/mountain_sunset.png" type="Texture" id=4]
[ext_resource path="res://tilesets/t_mountain.tres" type="TileSet" id=5]
[ext_resource path="res://objects/hud/hud.tscn" type="PackedScene" id=6]
[ext_resource path="res://maps/boss/boss1_arena.gd" type="Script" id=7]
[ext_resource path="res://objects/collectibles/arrow.tscn" type="PackedScene" id=8]
[ext_resource path="res://objects/environment/turniwood/turning_platform.tscn" type="PackedScene" id=9]
[ext_resource path="res://objects/environment/ladder/ladder.tscn" type="PackedScene" id=10]
[ext_resource path="res://audio/music/klystron.ogg" type="AudioStream" id=11]
[ext_resource path="res://objects/delayed_instance.tscn" type="PackedScene" id=12]
[ext_resource path="res://objects/environment/death tile/death_tile.tscn" type="PackedScene" id=13]
[ext_resource path="res://tilesets/t_ladders.tres" type="TileSet" id=14]
[node name="Map" type="Node2D" groups=["map"]]
pause_mode = 1
script = ExtResource( 7 )
music = ExtResource( 11 )
[node name="HUD" parent="." instance=ExtResource( 6 )]
song_name = "@Klystron"
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 128, 96 )
z_index = -2
texture = ExtResource( 4 )
__meta__ = {
"_edit_lock_": true
}
[node name="Sprite2" type="Sprite" parent="."]
position = Vector2( 128, 96 )
z_index = -2
texture = ExtResource( 3 )
__meta__ = {
"_edit_lock_": true
}
[node name="TileMap" type="TileMap" parent="."]
tile_set = ExtResource( 5 )
cell_size = Vector2( 8, 8 )
format = 1
tile_data = PoolIntArray( -65537, 0, 0, -131072, 0, 0, -131071, 0, 0, -131070, 0, 0, -131069, 0, 0, -131068, 0, 0, -131067, 0, 0, -131066, 0, 0, -131065, 0, 0, -131064, 0, 0, -131063, 0, 0, -131062, 0, 0, -131061, 0, 0, -131060, 0, 0, -131059, 0, 0, -131058, 0, 0, -131057, 0, 0, -131056, 0, 0, -131055, 0, 0, -131054, 0, 0, -131053, 0, 0, -131052, 0, 0, -131051, 0, 0, -131050, 0, 0, -131049, 0, 0, -131048, 0, 0, -131047, 0, 0, -131046, 0, 0, -131045, 0, 0, -131044, 0, 0, -131043, 0, 0, -131042, 0, 0, -131041, 0, 0, -131040, 0, 0, -1, 0, 0, -65504, 0, 0, 65535, 0, 0, 32, 0, 0, 131071, 0, 0, 65568, 0, 0, 196607, 0, 0, 131104, 0, 0, 262143, 0, 0, 196640, 0, 0, 327679, 0, 0, 262176, 0, 0, 393215, 0, 0, 327712, 0, 0, 458751, 0, 0, 393248, 0, 0, 524287, 0, 0, 458784, 0, 0, 589823, 0, 0, 524320, 0, 0, 655359, 0, 0, 589856, 0, 0, 720895, 0, 0, 655370, 0, 65536, 655371, 0, 65537, 655372, 0, 65538, 655392, 0, 0, 786431, 0, 0, 720928, 0, 0, 851967, 0, 0, 786436, 0, 65536, 786437, 0, 65537, 786438, 0, 65538, 786464, 0, 0, 917503, 0, 0, 852000, 0, 0, 983039, 0, 0, 917536, 0, 0, 1048575, 0, 0, 983072, 0, 0, 1114111, 0, 0, 1048608, 0, 0, 1179647, 0, 0, 1114122, 0, 65536, 1114123, 0, 65537, 1114124, 0, 65537, 1114125, 0, 65537, 1114126, 0, 65538, 1114144, 0, 0, 1245183, 0, 0, 1179680, 0, 0, 1310719, 0, 0, 1245216, 0, 0, 1376255, 0, 0, 1310723, 0, 65536, 1310724, 0, 65537, 1310725, 0, 65537, 1310726, 0, 65537, 1310727, 0, 65537, 1310728, 0, 65537, 1310729, 0, 65537, 1310730, 0, 65537, 1310731, 0, 65537, 1310732, 0, 65537, 1310733, 0, 65537, 1310734, 0, 65537, 1310735, 0, 65537, 1310736, 0, 65537, 1310737, 0, 65537, 1310738, 0, 65537, 1310739, 0, 65537, 1310740, 0, 65538, 1310752, 0, 0, 1441791, 0, 0, 1376288, 0, 0, 1507327, 0, 0, 1441824, 0, 0, 1572863, 0, 0, 1507360, 0, 0, 1638399, 0, 0, 1572896, 0, 0 )
[node name="Player" parent="." instance=ExtResource( 2 )]
position = Vector2( 48, 160 )
[node name="Ladder" type="TileMap" parent="."]
tile_set = ExtResource( 14 )
cell_size = Vector2( 8, 8 )
format = 1
tile_data = PoolIntArray( 786440, 0, 2, 851976, 0, 2, 917512, 0, 2 )
[node name="Boss1" parent="." instance=ExtResource( 1 )]
position = Vector2( 168, 112 )
left_up_boundary = 10.0
right_down_boundary = 2.0
[node name="TurningPlatform" parent="." instance=ExtResource( 9 )]
position = Vector2( 72, 144 )
[node name="TurningPlatform2" parent="." instance=ExtResource( 9 )]
position = Vector2( 120, 144 )
[node name="Ladder2" parent="." instance=ExtResource( 10 )]
position = Vector2( 64, 96 )
scale = Vector2( 1, 3 )
[node name="DelayedArrow" parent="." instance=ExtResource( 12 )]
delay = 5.0
autostart = true
[node name="Arrow" parent="DelayedArrow" instance=ExtResource( 8 )]
position = Vector2( 96, 128 )
[node name="DelayedArrow2" parent="." instance=ExtResource( 12 )]
delay = 5.0
[node name="Arrow2" parent="DelayedArrow2" instance=ExtResource( 8 )]
position = Vector2( 40, 88 )
[node name="DelayedArrow3" parent="." instance=ExtResource( 12 )]
delay = 5.0
[node name="Arrow3" parent="DelayedArrow3" instance=ExtResource( 8 )]
position = Vector2( 88, 72 )
[node name="DeathTile" parent="." instance=ExtResource( 13 )]
position = Vector2( 0, 192 )
scale = Vector2( 32, 1 )
[node name="ExitTimer" type="Timer" parent="."]
wait_time = 5.0
one_shot = true
[connection signal="died" from="Boss1" to="." method="_on_Boss1_died"]
[connection signal="entered_phase" from="Boss1" to="." method="_on_Boss1_entered_phase"]
[connection signal="timeout" from="ExitTimer" to="." method="_on_ExitTimer_timeout"]