hero-mark-2/objects/enemy/tin.tscn
2023-02-21 15:14:59 -05:00

54 lines
1.7 KiB
Text

[gd_scene load_steps=8 format=2]
[ext_resource path="res://objects/enemy/enemy_move_diagonal.gd" type="Script" id=1]
[ext_resource path="res://scripts/1px_border.gdshader" type="Shader" id=2]
[ext_resource path="res://graphics/enemy/tin.png" type="Texture" id=3]
[ext_resource path="res://graphics/enemy/tin_eye.png" type="Texture" id=4]
[sub_resource type="ShaderMaterial" id=1]
shader = ExtResource( 2 )
shader_param/border_color = Color( 0, 0, 0, 1 )
shader_param/border_corners = true
[sub_resource type="Animation" id=2]
resource_name = "eye_hue"
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Eye:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.5, 1 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Color( 0.560784, 1, 0.560784, 1 ), Color( 1, 0.56, 0.567333, 1 ), Color( 0.560784, 1, 0.560784, 1 ) ]
}
[sub_resource type="RectangleShape2D" id=3]
extents = Vector2( 4, 4 )
[node name="Tin" type="Node2D"]
script = ExtResource( 1 )
score_for_killing = 100
blood = false
[node name="Sprite" type="Sprite" parent="."]
material = SubResource( 1 )
texture = ExtResource( 3 )
[node name="Eye" type="Sprite" parent="."]
modulate = Color( 0.823775, 0.736539, 0.564706, 1 )
texture = ExtResource( 4 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "eye_hue"
anims/eye_hue = SubResource( 2 )
[node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox"]]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
shape = SubResource( 3 )
[connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]