hero-mark-2/maps/test_room.tscn

127 lines
5.6 KiB
Text

[gd_scene load_steps=19 format=2]
[ext_resource path="res://objects/player/player.tscn" type="PackedScene" id=1]
[ext_resource path="res://tilesets/t_cave.tres" type="TileSet" id=2]
[ext_resource path="res://tilesets/t_mountain.tres" type="TileSet" id=3]
[ext_resource path="res://objects/hud/hud.tscn" type="PackedScene" id=4]
[ext_resource path="res://tilesets/t_death.tres" type="TileSet" id=5]
[ext_resource path="res://objects/Camera2D.tscn" type="PackedScene" id=6]
[ext_resource path="res://graphics/backgrounds/canopy.png" type="Texture" id=7]
[ext_resource path="res://objects/environment/ladder/ladder.tscn" type="PackedScene" id=8]
[ext_resource path="res://objects/environment/rock/rock.tscn" type="PackedScene" id=9]
[ext_resource path="res://objects/enemy/slime.tscn" type="PackedScene" id=10]
[ext_resource path="res://maps/map.gd" type="Script" id=11]
[ext_resource path="res://objects/environment/turniwood/turning_platform.tscn" type="PackedScene" id=12]
[ext_resource path="res://objects/collectibles/arrow.tscn" type="PackedScene" id=13]
[ext_resource path="res://objects/environment/falling_block/falling_block.tscn" type="PackedScene" id=14]
[ext_resource path="res://objects/environment/moving_platform/moving_platform.tscn" type="PackedScene" id=15]
[ext_resource path="res://objects/respawn_point.tscn" type="PackedScene" id=16]
[ext_resource path="res://objects/player/arrow_projectile.tscn" type="PackedScene" id=17]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 16, 20 )
[node name="Map2" type="Node2D" groups=["map"]]
script = ExtResource( 11 )
[node name="Camera2D" parent="." instance=ExtResource( 6 )]
current = false
[node name="Sprite" type="Sprite" parent="Camera2D"]
position = Vector2( 128, 96 )
z_index = -2
texture = ExtResource( 7 )
__meta__ = {
"_edit_lock_": true
}
[node name="CanvasLayer" parent="." instance=ExtResource( 4 )]
[node name="Ground" type="TileMap" parent="."]
tile_set = ExtResource( 3 )
cell_size = Vector2( 8, 8 )
collision_layer = 9
format = 1
tile_data = PoolIntArray( 393234, 0, 65537, 393235, 0, 65537, 393240, 0, 65537, 393241, 0, 65537, 983064, 0, 65537, 1048579, 0, 65537, 1048580, 0, 65537, 1048581, 0, 65537, 1048582, 0, 65537, 1048583, 0, 65537, 1114125, 0, 0, 1114126, 0, 0, 1310734, 0, 0, 1310735, 0, 0, 1310736, 0, 0, 1310738, 0, 0, 1310739, 0, 0, 1310740, 0, 0, 1441792, 0, 0, 1441793, 0, 0, 1441794, 0, 0, 1441795, 0, 0, 1441796, 0, 0, 1441797, 0, 0, 1441798, 0, 0, 1441799, 0, 0, 1441800, 0, 0, 1441801, 0, 0, 1441802, 0, 0, 1441803, 0, 0, 1441804, 0, 0, 1441805, 0, 0, 1441806, 0, 0, 1441807, 0, 0, 1441808, 0, 0, 1441809, 0, 0, 1441810, 0, 0, 1441811, 0, 0, 1441812, 0, 0, 1441813, 0, 0, 1441814, 0, 0, 1441815, 0, 0, 1441816, 0, 0, 1441817, 0, 0, 1441818, 0, 0, 1441819, 0, 0, 1441820, 0, 0, 1441821, 0, 0, 1441822, 0, 0, 1441823, 0, 0, 1507328, 0, 1, 1507329, 0, 1, 1507330, 0, 1, 1507331, 0, 1, 1507332, 0, 1, 1507333, 0, 1, 1507334, 0, 1, 1507335, 0, 1, 1507336, 0, 1, 1507337, 0, 1, 1507338, 0, 1, 1507339, 0, 1, 1507340, 0, 1, 1507341, 0, 1, 1507342, 0, 1, 1507343, 0, 1, 1507344, 0, 1, 1507345, 0, 1, 1507346, 0, 1, 1507347, 0, 1, 1507348, 0, 1, 1507349, 0, 1, 1507350, 0, 1, 1507351, 0, 1, 1507352, 0, 1, 1507353, 0, 1, 1507354, 0, 1, 1507355, 0, 1, 1507356, 0, 1, 1507357, 0, 1, 1507358, 0, 1, 1507359, 0, 1 )
[node name="Rock" parent="." instance=ExtResource( 9 )]
position = Vector2( 144, 152 )
[node name="Slime" parent="." instance=ExtResource( 10 )]
position = Vector2( 264, 168 )
[node name="Slime2" parent="." instance=ExtResource( 10 )]
position = Vector2( 264, 160 )
[node name="Slime2" parent="." instance=ExtResource( 10 )]
position = Vector2( 216, 168 )
[node name="Slime3" parent="." instance=ExtResource( 10 )]
position = Vector2( 216, 168 )
[node name="Slime4" parent="." instance=ExtResource( 10 )]
position = Vector2( 216, 168 )
[node name="Arrow" parent="." instance=ExtResource( 13 )]
position = Vector2( 184, 163 )
[node name="Player" parent="." instance=ExtResource( 1 )]
position = Vector2( 104, 110 )
[node name="Ladder3" parent="." instance=ExtResource( 8 )]
position = Vector2( 40, 136 )
scale = Vector2( 1, 5 )
[node name="Ladder" type="TileMap" parent="."]
tile_set = ExtResource( 2 )
cell_size = Vector2( 8, 8 )
collision_layer = 9
format = 1
tile_data = PoolIntArray( 1114117, 0, 196610, 1179653, 0, 196608, 1245189, 0, 196608, 1310725, 0, 196608, 1376261, 0, 196609 )
[node name="Death" type="TileMap" parent="."]
visible = false
tile_set = ExtResource( 5 )
cell_size = Vector2( 8, 8 )
format = 1
[node name="Turniwood5" parent="." instance=ExtResource( 12 )]
position = Vector2( 80, 120 )
[node name="Turniwood6" parent="." instance=ExtResource( 12 )]
position = Vector2( 72, 112 )
delay = 0.5
[node name="Turniwood8" parent="." instance=ExtResource( 12 )]
position = Vector2( 64, 104 )
delay = 1.0
[node name="Turniwood7" parent="." instance=ExtResource( 12 )]
position = Vector2( 56, 96 )
delay = 1.5
[node name="Turniwood9" parent="." instance=ExtResource( 12 )]
position = Vector2( 48, 88 )
delay = 2.0
[node name="FallingBlock" parent="." instance=ExtResource( 14 )]
position = Vector2( 192, 112 )
[node name="MovingPlatform2" parent="." instance=ExtResource( 15 )]
position = Vector2( 176, 48 )
left_up_boundry = 2.0
right_down_boundry = 2.0
[node name="RespawnPoint" parent="." instance=ExtResource( 16 )]
position = Vector2( 88, 160 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="RespawnPoint"]
position = Vector2( 0, -4 )
shape = SubResource( 1 )
[node name="ArrowProjectile" parent="." instance=ExtResource( 17 )]
position = Vector2( 128, 128 )
[node name="ArrowProjectile2" parent="." instance=ExtResource( 17 )]
position = Vector2( 198, 130 )
speed = 0.0