hero-mark-2/objects/environment/rock/rock.gd

23 lines
575 B
GDScript

extends KinematicBody2D
var velocity: Vector2 = Vector2.ZERO
func _physics_process(delta):
if not is_on_floor():
#Gravity
velocity.y = 100.0
velocity.x = 0.0
else:
velocity.y = 0.0
move_and_slide(velocity,Vector2.UP)
velocity.x = 0.0
func push(amount: float):
velocity.x = amount
func _on_Hitbox_area_entered(area):
# do not squish if in "blocks_squash" group
if area.is_in_group("enemy_hitbox") and not area.is_in_group("blocks_squash"):
var enemy = area.get_parent()
if enemy.global_position.y > global_position.y and velocity.y > 0:
enemy.die()