hero-mark-2/objects/enemy/spider.gd

38 lines
1 KiB
GDScript

extends "res://objects/enemy/enemy.gd"
export var speed = 0.0
export var direction = 1.0
onready var line = $Line2D
onready var hitbox = $Hitbox
export var up_boundary = 0
export var down_boundary = 0
#var floor_y = 0.0
func _ready():
down_boundary = max(5.0, hitbox.position.y + down_boundary * 8.0)
up_boundary = max(5.0, hitbox.position.y - up_boundary * 8.0)
var raycast = $RayCast2D
# detect ceiling
raycast.force_raycast_update()
var old_y = hitbox.global_position.y
global_position.y = raycast.get_collision_point().y
hitbox.global_position.y = old_y
line.points[1].y = hitbox.position.y
raycast.queue_free()
# adjust to difficulty
speed *= Game.enemy_speed_factor
func _physics_process(delta):
hitbox.position.y += direction * speed * delta
if hitbox.position.y < up_boundary:
hitbox.position.y = up_boundary
direction = 1.0
if hitbox.position.y > down_boundary:
hitbox.position.y = down_boundary
direction = -1.0
line.points[1].y = hitbox.position.y
death_blood_offset = hitbox.position