hero-mark-2/autoloads/options.gd

199 lines
6.6 KiB
GDScript

extends Node
#Enums
enum ScalingMode {INTEGER, ASPECT, STRETCH}
enum Filter {NONE, CRT, LCD, BILINEAR}
enum RumbleMode {NONE, DEATHS, FULL}
enum TransSpeed {SLOW, NORMAL, FAST, INSTANT}
enum ScanlineType {NONE, LCD, CRT}
enum Gore {NONE, NO_STAINS, FULL}
enum Section {GAME, VIDEO, AUDIO, ALL}
#Constants
const TRANS_SPEEDS := [0.8, 0.4, 0.2, 0.0000001]
#Game
var rumble: int = RumbleMode.FULL
var gore: int = Gore.FULL
var speedrun_timer: bool = false setget _set_speedrun_timer
var speccy_help: bool = false
var scoreboard_name: String = "" setget _set_scoreboard_name
var scoreboard_id: int = -1
#Video
var fullscreen: bool = false setget _set_fullscreen
var window_size: float = 2.0 setget _set_window_size
var scaling_mode: int = ScalingMode.INTEGER setget _set_scaling_mode
var transition_speed: int = TransSpeed.NORMAL setget _set_transition_speed
var transition_speed_secs setget , _get_transition_speed_sex
var border: int = 0 setget _set_border
var scanlines: int = ScanlineType.NONE setget _set_scanlines
#Audio
var master_volume: float = 1.0 setget _set_master_volume
var music_volume: float = 1.0 setget _set_music_volume
var sound_volume: float = 1.0 setget _set_sound_volume
var landing_sound: bool = true setget _set_landing_sound
# last played file
var last_file: int = 0
# default values
var defaults = null
# text is being entered
var entry: bool = false
func _ready() -> void:
pause_mode = PAUSE_MODE_PROCESS
# clone self into defaults before loading stored values
if defaults == null:
defaults = duplicate()
load_options()
func _unhandled_input(event: InputEvent) -> void:
if not Debug.entry and not entry:
if event.is_action_pressed("fullscreen"):
OS.window_fullscreen = not OS.window_fullscreen
func load_options() -> void:
var file = ConfigFile.new()
file.load("user://options.pr")
# game
rumble = file.get_value("game", "rumble", defaults.rumble)
gore = file.get_value("game", "gore", defaults.gore)
_set_speedrun_timer(file.get_value("game", "speedrun_timer", defaults.speedrun_timer))
speccy_help = file.get_value("game", "speccy_help", defaults.speccy_help)
_set_scoreboard_name(file.get_value("game", "scoreboard_name", ""))
randomize()
scoreboard_id = file.get_value("game", "scoreboard_id", randi())
# video
_set_fullscreen(file.get_value("video", "fullscreen", defaults.fullscreen))
_set_window_size(file.get_value("video", "window_size", defaults.window_size))
_set_scaling_mode(file.get_value("video", "scaling_mode", defaults.scaling_mode))
_set_transition_speed(file.get_value("video", "transition_speed", defaults.transition_speed))
_set_border(file.get_value("video", "border", defaults.border))
_set_scanlines(file.get_value("video", "scanlines", defaults.scanlines))
# audio
_set_master_volume(file.get_value("audio", "master_volume", 1.0))
_set_music_volume(file.get_value("audio", "music_volume", 1.0))
_set_sound_volume(file.get_value("audio", "sound_volume", 1.0))
_set_landing_sound(file.get_value("audio", "landing_sound", defaults.landing_sound))
# last played file
last_file = file.get_value("save", "last_file", 0)
func load_defaults(section: int = Section.ALL) -> void:
match section:
Section.GAME, Section.ALL:
rumble = defaults.rumble
gore = defaults.gore
speedrun_timer = defaults.speedrun_timer
speccy_help = defaults.speccy_help
scoreboard_name = defaults.scoreboard_name
scoreboard_id = randi()
Section.VIDEO, Section.ALL:
fullscreen = defaults.fullscreen
window_size = defaults.window_size
scaling_mode = defaults.scaling_mode
transition_speed = defaults.transition_speed
border = defaults.border
scanlines = defaults.scanlines
Section.AUDIO, Section.ALL:
master_volume = defaults.master_volume
music_volume = defaults.music_volume
sound_volume = defaults.sound_volume
landing_sound = defaults.landing_sound
func save_options() -> void:
var file = ConfigFile.new()
#Game
file.set_value("game", "rumble", rumble)
file.set_value("game", "gore", gore)
file.set_value("game", "speedrun_timer", speedrun_timer)
file.set_value("game", "speccy_help", speccy_help)
file.set_value("game", "scoreboard_name", scoreboard_name)
file.set_value("game", "scoreboard_id", scoreboard_id)
#Video
file.set_value("video", "fullscreen", fullscreen)
file.set_value("video", "window_size", window_size)
file.set_value("video", "scaling_mode", scaling_mode)
file.set_value("video", "transition_speed", transition_speed)
file.set_value("video", "border", border)
file.set_value("video", "scanlines", scanlines)
#Audio
file.set_value("audio", "master_volume", master_volume)
file.set_value("audio", "music_volume", music_volume)
file.set_value("audio", "sound_volume", sound_volume)
file.set_value("audio", "landing_sound", landing_sound)
# last played file
file.set_value("save", "last_file", last_file)
# save the options to file
file.save("user://options.pr")
# Setters
# game setters
func _set_speedrun_timer(value: bool) -> void:
speedrun_timer = value
if not speedrun_timer:
SpeedrunTimer.visible = false
SpeedrunTimer.timer_running = false
func _set_scoreboard_name(value: String) -> void:
scoreboard_name = value.substr(0, 10).to_lower()
# video setters
func _set_fullscreen(value: bool) -> void:
fullscreen = value
if Engine.get_idle_frames() == 0:
OS.window_fullscreen = fullscreen
func _set_window_size(value: float) -> void:
window_size = value
OS.window_size = Game.RESOLUTION * window_size
func _set_scaling_mode(value: int) -> void:
scaling_mode = value
SceneManager.scaling_mode = scaling_mode
get_tree().emit_signal("screen_resized") # force screen size update
func _set_transition_speed(value: int) -> void:
transition_speed = value
func _get_transition_speed_sex() -> float:
return TRANS_SPEEDS[transition_speed]
func _set_border(value: int) -> void:
border = value
Border.current_border = border
func _set_scanlines(value: int) -> void:
scanlines = value
SceneManager.set_scanlines(scanlines)
# audio setters
func _set_master_volume(value: float) -> void:
master_volume = value
AudioServer.set_bus_volume_db(0, linear2db(value))
func _set_music_volume(value: float) -> void:
music_volume = value
var idx = AudioServer.get_bus_index("music")
AudioServer.set_bus_volume_db(idx, linear2db(value))
func _set_sound_volume(value: float) -> void:
sound_volume = value
var idx = AudioServer.get_bus_index("sound")
AudioServer.set_bus_volume_db(idx, linear2db(value))
idx = AudioServer.get_bus_index("shard")
AudioServer.set_bus_volume_db(idx, linear2db(value))
func _set_landing_sound(value: bool) -> void:
landing_sound = value
Audio.ac_land.volume_db = -15.0 if landing_sound else -INF