hero-mark-2/objects/collectibles/star.tscn
2023-06-21 22:02:40 -04:00

71 lines
2 KiB
Text

[gd_scene load_steps=14 format=2]
[ext_resource path="res://graphics/collectibles/pal_star_red.png" type="Texture" id=1]
[ext_resource path="res://shaders/recolor_border.shader" type="Shader" id=2]
[ext_resource path="res://objects/collectibles/star.gd" type="Script" id=3]
[ext_resource path="res://graphics/collectibles/star.png" type="Texture" id=4]
[sub_resource type="ShaderMaterial" id=10]
resource_local_to_scene = true
shader = ExtResource( 2 )
shader_param/border_color = Color( 0, 0, 0, 1 )
shader_param/border_corners = false
shader_param/palette = ExtResource( 1 )
[sub_resource type="AtlasTexture" id=11]
atlas = ExtResource( 4 )
region = Rect2( 0, 0, 11, 11 )
[sub_resource type="AtlasTexture" id=12]
atlas = ExtResource( 4 )
region = Rect2( 11, 0, 11, 11 )
[sub_resource type="AtlasTexture" id=13]
atlas = ExtResource( 4 )
region = Rect2( 22, 0, 11, 11 )
[sub_resource type="AtlasTexture" id=14]
atlas = ExtResource( 4 )
region = Rect2( 33, 0, 11, 11 )
[sub_resource type="AtlasTexture" id=15]
atlas = ExtResource( 4 )
region = Rect2( 44, 0, 11, 11 )
[sub_resource type="AtlasTexture" id=16]
atlas = ExtResource( 4 )
region = Rect2( 55, 0, 11, 11 )
[sub_resource type="SpriteFrames" id=8]
animations = [ {
"frames": [ SubResource( 11 ), SubResource( 12 ), SubResource( 13 ), SubResource( 14 ), SubResource( 15 ), SubResource( 16 ) ],
"loop": true,
"name": "default",
"speed": 8.0
} ]
[sub_resource type="RectangleShape2D" id=9]
extents = Vector2( 4, 4 )
[node name="Star" type="Node2D"]
pause_mode = 2
script = ExtResource( 3 )
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
material = SubResource( 10 )
position = Vector2( -1, -3 )
frames = SubResource( 8 )
frame = 1
playing = true
centered = false
[node name="Area2D" type="Area2D" parent="."]
collision_layer = 0
collision_mask = 128
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
visible = false
position = Vector2( 4, 4 )
shape = SubResource( 9 )
[connection signal="body_entered" from="Area2D" to="." method="_on_Area2D_body_entered"]