hero-mark-2/menus/marathon_select_lives.gd

49 lines
992 B
GDScript

extends Button
const INFINITY_SIGIL := "▬↨"
onready var back_arrow: TextureRect = $"../BackArrow"
onready var next_arrow: TextureRect = $"../NextArrow"
func _ready() -> void:
_update_display()
func _update_display() -> void:
if Game.use_lives:
text = "%03d" % Game.marathon_lives
else:
text = INFINITY_SIGIL
func _gui_input(event: InputEvent) -> void:
if event.is_action_pressed("ui_left"):
if Game.use_lives:
Game.marathon_lives -= 1
if Game.marathon_lives < 0:
Game.use_lives = false
else:
Game.use_lives = true
Game.marathon_lives = 999
if event.is_action_pressed("ui_right"):
if Game.use_lives:
Game.marathon_lives += 1
if Game.marathon_lives > 999:
Game.use_lives = false
else:
Game.use_lives = true
Game.marathon_lives = 0
_update_display()
func _on_focus_entered() -> void:
back_arrow.visible = true
next_arrow.visible = true
func _on_focus_exited() -> void:
back_arrow.visible = false
next_arrow.visible = false