11 lines
311 B
GDScript
11 lines
311 B
GDScript
extends "res://objects/enemy/enemy.gd"
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onready var raycast = $Rotation/RayCast2D
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onready var anims = $AnimationPlayer
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func _on_Sight_area_entered(area):
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if area.is_in_group("player"):
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anims.play("lunge")
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func _on_AnimationPlayer_animation_finished(anim_name):
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if anim_name == "lunge": anims.play("spin")
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