hero-mark-2/objects/environment/switches/button.gd
2023-03-03 00:01:02 -05:00

10 lines
221 B
GDScript

extends "res://objects/environment/switches/switch.gd"
var pressed = false
func _on_ActivationArea_area_entered(area):
if !pressed:
if area.is_in_group("player"):
activate()
$Sprite.frame = 1
pressed = true