hero-mark-2/objects/enemy/explosion.tscn

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Text

[gd_scene load_steps=11 format=2]
[ext_resource path="res://objects/enemy/explosion.gd" type="Script" id=1]
[ext_resource path="res://graphics/enemy/explosion.png" type="Texture" id=2]
[sub_resource type="AtlasTexture" id=1]
atlas = ExtResource( 2 )
region = Rect2( 0, 0, 64, 64 )
[sub_resource type="AtlasTexture" id=2]
atlas = ExtResource( 2 )
region = Rect2( 64, 0, 64, 64 )
[sub_resource type="AtlasTexture" id=3]
atlas = ExtResource( 2 )
region = Rect2( 128, 0, 64, 64 )
[sub_resource type="AtlasTexture" id=4]
atlas = ExtResource( 2 )
region = Rect2( 192, 0, 64, 64 )
[sub_resource type="AtlasTexture" id=5]
atlas = ExtResource( 2 )
region = Rect2( 256, 0, 64, 64 )
[sub_resource type="AtlasTexture" id=6]
atlas = ExtResource( 2 )
region = Rect2( 320, 0, 64, 64 )
[sub_resource type="SpriteFrames" id=7]
animations = [ {
"frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ) ],
"loop": false,
"name": "explode",
"speed": 10.0
} ]
[sub_resource type="RectangleShape2D" id=8]
extents = Vector2( 24, 24 )
[node name="Explosion" type="Node2D"]
script = ExtResource( 1 )
blood = false
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
frames = SubResource( 7 )
animation = "explode"
[node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox", "explosion"]]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
shape = SubResource( 8 )
[connection signal="animation_finished" from="AnimatedSprite" to="." method="_on_animation_finished"]
[connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]