152 lines
7.4 KiB
Text
152 lines
7.4 KiB
Text
[gd_scene load_steps=15 format=2]
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[ext_resource path="res://ui/theme.tres" type="Theme" id=1]
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[ext_resource path="res://tilesets/t_grass.tres" type="TileSet" id=2]
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[ext_resource path="res://shaders/ska_plane.gdshader" type="Shader" id=3]
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[ext_resource path="res://graphics/backgrounds/hills.png" type="Texture" id=5]
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[ext_resource path="res://graphics/npc/msx_future.png" type="Texture" id=6]
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[ext_resource path="res://graphics/npc/speccy_future.png" type="Texture" id=7]
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[ext_resource path="res://graphics/npc/sg_future.png" type="Texture" id=8]
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[ext_resource path="res://graphics/ending/picnic_table.png" type="Texture" id=9]
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[ext_resource path="res://graphics/npc/sms.png" type="Texture" id=10]
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[ext_resource path="res://ui/2ndpuberty_outline.tres" type="Material" id=11]
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[ext_resource path="res://cutscenes/intro_story.gd" type="Script" id=12]
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[sub_resource type="ShaderMaterial" id=1]
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shader = ExtResource( 3 )
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shader_param/color_1 = Color( 0, 0, 0, 1 )
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shader_param/color_2 = Color( 0.486275, 0, 0, 1 )
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shader_param/checker_size = Vector2( 16, 16 )
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shader_param/pan_speed = Vector2( 16, 0 )
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shader_param/cycle_speed = Vector2( 4, 4 )
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shader_param/cycle_alternation = Vector2( 4, 4 )
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shader_param/uv_transform = Transform2D( 0, 1, 1, 0, 0, 0 )
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[sub_resource type="Animation" id=2]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/path = NodePath("Label:rect_position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Vector2( 8, 192 ) ]
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}
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[sub_resource type="Animation" id=3]
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resource_name = "scroll"
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length = 80.0
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tracks/0/type = "value"
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tracks/0/path = NodePath("Label:rect_position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 80 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ Vector2( 8, 182 ), Vector2( 8, -528 ) ]
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}
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[node name="IntroStory" type="Node2D"]
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script = ExtResource( 12 )
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[node name="ColorRect" type="ColorRect" parent="."]
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material = SubResource( 1 )
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margin_right = 256.0
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margin_bottom = 192.0
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[node name="Label" type="Label" parent="."]
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material = ExtResource( 11 )
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margin_left = 8.0
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margin_top = 192.0
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margin_right = 248.0
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margin_bottom = 1281.0
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theme = ExtResource( 1 )
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text = "And so with Fami and all the other corruptive forces of the world taken out, a new future is born.
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The Shards had
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turned Fami into Super Famira, one of the most powerful beings in the entire universe, a monster only bested by SG's
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heroic courage.
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SG and the other freedom fighters realized that kind of power should not be able to rest in the hands of anyone,
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and so a year later, the heroes collected the shards again and sent them to planet x, never to be found again.
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9 years later, on the tenth anniversary of fami's death, SG and the other freedom fighters meet up for a picnic in
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celebration of his defeat.
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Many things have changed since 2083. Fami's oppressive goverment has crumbled, what was once a totalitarian virginia has now
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become a peaceful group of villages living on the landmass known as \"Genesis Island\".
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Much of the world's problems are a thing of the past. The world no longer revolves around money and power.
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Instead everyone works together to the best of their ability to support each other and share resources.
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It took the work of many people to create this future, and it
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takes everyone's contributions to keep it alive.
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10 years after Fami died, SG and the other freedom fighters meet up for a picnic in celebration of his defeat.
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Many things have changed since 2083, Ms. X realizing that drugs did not help her feel better, is now 3 years sober.
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Speccy is now a brilliant inventor, who has worked on top notch computers and game consoles.
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Lastly, SG adopted a kid named SMS, who is
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taken care of by SG as well as other friends they've made from their village. SMS looks up to SG and wishes to be a hero one day.
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Of course, keeping the utopia alive is still important and there are still smaller problems to fix, but hopefully everyone will continue
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to live in a world without the need for heroes to defeat great evils.
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It's thanks to everyone that the world is saved, not only SG, but their friends as well, and you, the player!"
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align = 1
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autowrap = true
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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autoplay = "scroll"
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anims/RESET = SubResource( 2 )
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anims/scroll = SubResource( 3 )
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[node name="VoiceOver" type="AudioStreamPlayer" parent="."]
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[node name="TimeskipScene" type="Node2D" parent="."]
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z_index = -1
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[node name="Sprite" type="Sprite" parent="TimeskipScene"]
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position = Vector2( 128, 96 )
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z_index = -2
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texture = ExtResource( 5 )
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[node name="TileMap" type="TileMap" parent="TimeskipScene"]
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tile_set = ExtResource( 2 )
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cell_size = Vector2( 8, 8 )
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format = 1
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tile_data = PoolIntArray( 1507327, 3, 1, 1441792, 3, 2, 1441793, 3, 2, 1441794, 3, 2, 1441795, 3, 2, 1441796, 3, 2, 1441797, 3, 2, 1441798, 3, 2, 1441799, 3, 2, 1441800, 3, 2, 1441801, 3, 2, 1441802, 3, 2, 1441803, 3, 2, 1441804, 3, 2, 1441805, 3, 2, 1441806, 3, 2, 1441807, 3, 2, 1441808, 3, 2, 1441809, 3, 2, 1441810, 3, 2, 1441811, 3, 2, 1441812, 3, 2, 1441813, 3, 2, 1441814, 3, 2, 1441815, 3, 2, 1441816, 3, 2, 1441817, 3, 2, 1441818, 3, 2, 1441819, 3, 2, 1441820, 3, 2, 1441821, 3, 2, 1441822, 3, 2, 1441823, 3, 2, 1441824, 3, 3, 1572863, 3, 65537, 1507328, 3, 65538, 1507329, 3, 65538, 1507330, 3, 65538, 1507331, 3, 65538, 1507332, 3, 65538, 1507333, 3, 65538, 1507334, 3, 65538, 1507335, 3, 65538, 1507336, 3, 65538, 1507337, 3, 65538, 1507338, 3, 65538, 1507339, 3, 65538, 1507340, 3, 65538, 1507341, 3, 65538, 1507342, 3, 65538, 1507343, 3, 65538, 1507344, 3, 65538, 1507345, 3, 65538, 1507346, 3, 65538, 1507347, 3, 65538, 1507348, 3, 65538, 1507349, 3, 65538, 1507350, 3, 65538, 1507351, 3, 65538, 1507352, 3, 65538, 1507353, 3, 65538, 1507354, 3, 65538, 1507355, 3, 65538, 1507356, 3, 65538, 1507357, 3, 65538, 1507358, 3, 65538, 1507359, 3, 65538, 1507360, 3, 65539, 1638399, 3, 131073, 1572864, 3, 131074, 1572865, 3, 131074, 1572866, 3, 131074, 1572867, 3, 131074, 1572868, 3, 131074, 1572869, 3, 131074, 1572870, 3, 131074, 1572871, 3, 131074, 1572872, 3, 131074, 1572873, 3, 131074, 1572874, 3, 131074, 1572875, 3, 131074, 1572876, 3, 131074, 1572877, 3, 131074, 1572878, 3, 131074, 1572879, 3, 131074, 1572880, 3, 131074, 1572881, 3, 131074, 1572882, 3, 131074, 1572883, 3, 131074, 1572884, 3, 131074, 1572885, 3, 131074, 1572886, 3, 131074, 1572887, 3, 131074, 1572888, 3, 131074, 1572889, 3, 131074, 1572890, 3, 131074, 1572891, 3, 131074, 1572892, 3, 131074, 1572893, 3, 131074, 1572894, 3, 131074, 1572895, 3, 131074, 1572896, 3, 131075 )
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[node name="SgFuture" type="Sprite" parent="TimeskipScene"]
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position = Vector2( 96, 166 )
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texture = ExtResource( 8 )
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[node name="MsxFuture" type="Sprite" parent="TimeskipScene"]
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position = Vector2( 161, 166 )
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scale = Vector2( -1, 1 )
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texture = ExtResource( 6 )
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[node name="SpeccyFuture" type="Sprite" parent="TimeskipScene"]
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position = Vector2( 176, 164 )
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scale = Vector2( -1, 1 )
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texture = ExtResource( 7 )
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[node name="Sms" type="Sprite" parent="TimeskipScene"]
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position = Vector2( 80, 164 )
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texture = ExtResource( 10 )
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[node name="PicnicTable" type="Sprite" parent="TimeskipScene"]
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position = Vector2( 128, 167 )
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texture = ExtResource( 9 )
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[connection signal="animation_finished" from="AnimationPlayer" to="." method="_on_AnimationPlayer_animation_finished"]
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