192 lines
12 KiB
Text
192 lines
12 KiB
Text
[gd_scene load_steps=18 format=2]
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[ext_resource path="res://maps/map.gd" type="Script" id=1]
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[ext_resource path="res://objects/Camera2D.tscn" type="PackedScene" id=2]
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[ext_resource path="res://graphics/backgrounds/rust.png" type="Texture" id=3]
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[ext_resource path="res://tilesets/t_rust.tres" type="TileSet" id=4]
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[ext_resource path="res://objects/player/player.tscn" type="PackedScene" id=5]
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[ext_resource path="res://scripts/delete_on_game_running.gd" type="Script" id=6]
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[ext_resource path="res://objects/enemy/steam.tscn" type="PackedScene" id=7]
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[ext_resource path="res://objects/environment/rock/rock.tscn" type="PackedScene" id=8]
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[ext_resource path="res://objects/environment/turniwood/turning_platform.tscn" type="PackedScene" id=9]
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[ext_resource path="res://graphics/secret/i_cant_take_it_anymore.png" type="Texture" id=10]
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[ext_resource path="res://objects/enemy/rolling_saw.tscn" type="PackedScene" id=11]
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[ext_resource path="res://objects/enemy/tin.tscn" type="PackedScene" id=12]
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[ext_resource path="res://objects/enemy/roboturret.tscn" type="PackedScene" id=13]
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[ext_resource path="res://objects/environment/ladder/ladder.tscn" type="PackedScene" id=14]
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[ext_resource path="res://objects/environment/switches/button.tscn" type="PackedScene" id=15]
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[ext_resource path="res://tilesets/t_death.tres" type="TileSet" id=16]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 4, 112 )
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[node name="Map" type="Node2D" groups=["map"]]
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pause_mode = 1
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script = ExtResource( 1 )
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[node name="Camera2D" parent="." instance=ExtResource( 2 )]
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[node name="CanvasLayer" type="CanvasLayer" parent="."]
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layer = -64
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[node name="Sprite" type="Sprite" parent="CanvasLayer"]
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position = Vector2( 128, 96 )
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texture = ExtResource( 3 )
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__meta__ = {
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"_edit_lock_": true
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}
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[node name="Ground" type="TileMap" parent="."]
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tile_set = ExtResource( 4 )
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cell_size = Vector2( 8, 8 )
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format = 1
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tile_data = PoolIntArray( 196613, 0, 0, 196614, 0, 0, 262155, 0, 0, 262156, 0, 0, 262157, 0, 0, 262158, 0, 0, 262159, 0, 0, 262160, 0, 0, 262161, 0, 0, 262162, 0, 0, 262163, 0, 0, 262164, 0, 0, 262165, 0, 0, 262166, 0, 0, 262167, 0, 0, 262168, 0, 0, 262169, 0, 0, 262170, 0, 0, 262171, 0, 0, 262172, 0, 0, 262173, 0, 0, 262174, 0, 0, 262175, 0, 0, 327691, 0, 0, 393227, 0, 0, 393269, 0, 0, 393270, 0, 0, 393271, 0, 0, 393272, 0, 0, 393273, 0, 0, 393274, 0, 0, 393275, 0, 0, 393276, 0, 0, 393277, 0, 0, 393278, 0, 0, 393279, 0, 0, 393280, 0, 0, 393281, 0, 0, 393282, 0, 0, 393286, 0, 0, 393287, 0, 0, 393288, 0, 0, 458763, 0, 0, 458805, 0, 0, 458824, 0, 0, 524299, 0, 0, 524341, 0, 0, 524360, 0, 0, 524361, 0, 0, 524362, 0, 0, 589830, 0, 0, 589831, 0, 196609, 589832, 0, 196609, 589833, 0, 0, 589834, 0, 0, 589835, 0, 0, 589877, 0, 0, 589898, 0, 0, 589899, 0, 0, 589900, 0, 0, 589901, 0, 0, 655366, 0, 0, 655376, 0, 0, 655377, 0, 0, 655378, 0, 0, 655379, 0, 0, 655380, 0, 0, 655381, 0, 0, 655382, 0, 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[node name="Player" parent="." instance=ExtResource( 5 )]
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position = Vector2( 32, 160 )
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[node name="Death" type="TileMap" parent="." groups=["death"]]
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tile_set = ExtResource( 16 )
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cell_size = Vector2( 8, 8 )
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collision_layer = 32
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format = 1
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tile_data = PoolIntArray( 1441838, 7, 0, 1441839, 7, 0, 1441840, 7, 0, 1441841, 7, 0, 1441842, 7, 0, 1507374, 6, 0, 1507375, 6, 0, 1507376, 6, 0, 1507377, 6, 0, 1507378, 6, 0 )
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[node name="Ladder" type="TileMap" parent="."]
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tile_set = ExtResource( 4 )
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cell_size = Vector2( 8, 8 )
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format = 1
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tile_data = PoolIntArray( 196618, 0, 196608, 262154, 0, 196608, 327690, 0, 196608, 393226, 0, 196608, 458762, 0, 196608, 524298, 0, 196608, 589826, 0, 196608, 655362, 0, 196608, 720898, 0, 196608, 786434, 0, 196608, 786476, 0, 196608, 851970, 0, 196608, 852012, 0, 196608, 917506, 0, 196608, 917548, 0, 196608, 983042, 0, 196608, 983084, 0, 196608, 1048578, 0, 196608 )
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[node name="Environment" type="Node2D" parent="."]
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[node name="Rock" parent="Environment" instance=ExtResource( 8 )]
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position = Vector2( 314, 145 )
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[node name="Rock2" parent="Environment" instance=ExtResource( 8 )]
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position = Vector2( 146, 112 )
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[node name="TurningPlatform" parent="Environment" instance=ExtResource( 9 )]
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position = Vector2( 88, 160 )
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time = 30.0
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[node name="TurningPlatform2" parent="Environment" instance=ExtResource( 9 )]
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position = Vector2( 384, 168 )
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time = 30.0
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[node name="Ladder" parent="Environment" instance=ExtResource( 14 )]
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position = Vector2( 352, 96 )
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scale = Vector2( 1, 4 )
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[node name="Ladder2" parent="Environment" instance=ExtResource( 14 )]
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position = Vector2( 16, 72 )
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scale = Vector2( 1, 8 )
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[node name="Ladder3" parent="Environment" instance=ExtResource( 14 )]
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position = Vector2( 80, 24 )
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scale = Vector2( 1, 6 )
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[node name="Button" parent="Environment" instance=ExtResource( 15 )]
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position = Vector2( 80, 112 )
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[node name="Enemies" type="Node2D" parent="."]
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[node name="Steam" parent="Enemies" instance=ExtResource( 7 )]
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position = Vector2( 104, 152 )
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rotation = -1.57079
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off_time = 1.5
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on_time = 1.0
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[node name="Steam2" parent="Enemies" groups=["button1"] instance=ExtResource( 7 )]
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position = Vector2( 128, 152 )
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rotation = 3.14159
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[node name="Steam3" parent="Enemies" groups=["button1"] instance=ExtResource( 7 )]
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position = Vector2( 176, 152 )
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rotation = 3.14159
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[node name="RollingSaw" parent="Enemies" instance=ExtResource( 11 )]
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position = Vector2( 312, 112 )
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[node name="RollingSaw3" parent="Enemies" instance=ExtResource( 11 )]
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position = Vector2( 568, 40 )
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[node name="RollingSaw4" parent="Enemies" instance=ExtResource( 11 )]
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position = Vector2( 608, 80 )
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[node name="RollingSaw2" parent="Enemies" instance=ExtResource( 11 )]
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position = Vector2( 40, 16 )
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[node name="Tin" parent="Enemies" instance=ExtResource( 12 )]
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position = Vector2( 168, 128 )
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up_boundary = 5.0
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down_boundary = 2.0
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[node name="Tin5" parent="Enemies" instance=ExtResource( 12 )]
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position = Vector2( 360, 168 )
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up_boundary = 5.0
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[node name="Tin6" parent="Enemies" instance=ExtResource( 12 )]
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position = Vector2( 408, 160 )
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up_boundary = 6.0
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down_boundary = 1.0
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move_direction = 1
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[node name="Tin2" parent="Enemies" instance=ExtResource( 12 )]
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position = Vector2( 24, 112 )
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up_boundary = 2.0
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down_boundary = 4.0
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[node name="Tin4" parent="Enemies" instance=ExtResource( 12 )]
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position = Vector2( 104, 88 )
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up_boundary = 3.0
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[node name="Tin3" parent="Enemies" instance=ExtResource( 12 )]
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position = Vector2( 24, 64 )
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up_boundary = 2.0
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down_boundary = 4.0
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move_direction = 1
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[node name="Collectibles" type="Node2D" parent="."]
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[node name="StaticBody2D" type="StaticBody2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
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position = Vector2( -4, 96 )
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shape = SubResource( 1 )
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[node name="CollisionShape2D2" type="CollisionShape2D" parent="StaticBody2D"]
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position = Vector2( 772, 96 )
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shape = SubResource( 1 )
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[node name="ColorRect" type="ColorRect" parent="."]
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margin_left = 256.0
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margin_right = 512.0
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margin_bottom = 192.0
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color = Color( 0, 1, 0.227451, 0.0627451 )
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script = ExtResource( 6 )
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__meta__ = {
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"_edit_lock_": true
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}
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[node name="ColorRect2" type="ColorRect" parent="."]
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margin_left = 512.0
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margin_right = 768.0
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margin_bottom = 192.0
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color = Color( 1, 0.937255, 0, 0.0627451 )
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script = ExtResource( 6 )
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__meta__ = {
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"_edit_lock_": true
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}
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[node name="ICantTakeItAnymore" type="Sprite" parent="."]
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position = Vector2( -96, 96 )
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texture = ExtResource( 10 )
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[node name="Roboturret" parent="." instance=ExtResource( 13 )]
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position = Vector2( 208, 168 )
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shoot_time = 2.5
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[node name="Roboturret2" parent="." instance=ExtResource( 13 )]
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position = Vector2( 216, 129 )
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shoot_time = 2.5
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