hero-mark-2/objects/environment/collapse_block/collapse_block.gd
2023-09-01 18:38:58 -04:00

14 lines
350 B
GDScript

extends RigidBody2D
onready var start_position = Vector2(position.x,position.y)
onready var sound = $AudioStreamPlayer
func _ready():
for node in get_tree().get_nodes_in_group("delete_on_collapse"):
node.queue_free()
func _on_AnimationPlayer_animation_finished(anim_name):
queue_free()
func _on_Timer_timeout():
$AnimationPlayer.play("die")