Revolution 2083 - Change the future! https://pennyrigate.itch.io/revolution-2083
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2023-12-30 23:39:40 -05:00
addons/godot_state_charts fix the player jump double-up issue, make sure compound states do not enter a child state twice if they are the default (fixes #119) 2023-06-18 19:51:21 -04:00
audio added fami to ending 2023-12-30 23:39:40 -05:00
autoloads default to infinite lifes 2023-12-30 22:29:58 -05:00
cutscenes marathon mode skeleton 2023-12-29 15:26:02 -05:00
graphics new logo 2023-12-30 17:53:50 -05:00
maps more marathon mode phixes 2023-12-30 21:12:06 -05:00
menus added fami to ending 2023-12-30 23:39:40 -05:00
objects PAusej whohowhohoho 2023-12-30 23:15:18 -05:00
scripts add completion requirements and flag to level data and save 2023-12-24 21:23:28 -05:00
shaders reduce shader time rollover to 240 seconds and alter shaders to accomodate (closes #198) 2023-10-14 17:06:52 -04:00
tilesets more cave stuff 2023-11-29 19:10:21 -05:00
ui implement marathon start screen 2023-12-30 21:02:44 -05:00
.gitignore basic newgrounds.io network protocol support 2023-10-12 22:02:57 -04:00
.gitlab-ci.yml.disabled disable CI for now 2023-05-17 02:33:14 -04:00
credits.txt added level restart function 2023-01-16 03:19:06 -05:00
default_bus_layout.tres drowning muffles and reverbs the audio 2023-06-25 16:13:46 -04:00
default_env.tres first commit 2022-12-07 02:00:47 -05:00
export_presets.cfg progress on new options screen 2023-11-06 15:40:16 -05:00
global_palette.png added bone block and woeful soul palettes 2023-05-01 14:49:15 -04:00
global_palette.png.import added machinegun turret 2023-01-22 01:32:59 -05:00
icon.png first commit 2022-12-07 02:00:47 -05:00
icon.png.import first commit 2022-12-07 02:00:47 -05:00
project.godot ducking now works with the stick 2023-12-30 19:53:53 -05:00