hero-mark-2/objects/environment/zball/zball.gd

26 lines
541 B
GDScript

extends RigidBody2D
export var max_glow: float = 5.0
onready var glow: Light2D = $Glow
func _on_Hurtbox_area_entered(area: Area2D) -> void:
if area.is_in_group("enemy_hitbox"):
var target = area.get_parent()
target.die()
func _physics_process(delta: float) -> void:
var speed: float = inverse_lerp(0.0, 250.0, linear_velocity.length())
glow.energy = lerp(0.0, max_glow, speed)
func _on_body_entered(body: Node) -> void:
pass
# if glow.energy < max_glow:
# pass
# glow.energy += glow_increase
# smoke_particles.amount += 1