39 lines
1 KiB
GDScript
39 lines
1 KiB
GDScript
extends "res://objects/enemy/enemy_move_sidesideupdown.gd"
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signal entered_phase(phase)
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var hp = 3
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var arrow_speed = 80
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export var phase2_speed = 100
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export var phase3_speed = 150
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const projectile = preload("res://objects/enemy/boss/boss1_projectile.tscn")
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const arrow_pickup = preload("res://objects/collectibles/arrow.tscn")
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onready var shoot_timer = $ShootTimer
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onready var shootpoint = $Position2D
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onready var map = get_owner()
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var shoot_time = Vector2(0.4,0.7)
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export var arrow_spawns = [Vector2(0,0),Vector2(0,0),Vector2(0,0)]
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func _ready():
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seed(hash("HEROMARK2"))
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func shoot():
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Game.instance_node(projectile,global_position.x + shootpoint.position.x,stepify(global_position.y + shootpoint.position.y,8),map)
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func _on_ShootTimer_timeout():
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shoot_timer.start(rand_range(shoot_time.x,shoot_time.y))
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shoot()
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func die():
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hp -= 1
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match hp:
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2:
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emit_signal("entered_phase", 2)
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speed = phase2_speed
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shoot_time = Vector2(0.4,0.5)
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1:
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emit_signal("entered_phase", 3)
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speed = phase3_speed
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shoot_time = Vector2(0.3,0.5)
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0:
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.die()
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