hero-mark-2/objects/enemy/boss/boss1.gd
2023-02-20 00:16:24 -05:00

39 lines
1 KiB
GDScript

extends "res://objects/enemy/enemy_move_sidesideupdown.gd"
signal entered_phase(phase)
var hp = 3
var arrow_speed = 80
export var phase2_speed = 100
export var phase3_speed = 150
const projectile = preload("res://objects/enemy/boss/boss1_projectile.tscn")
const arrow_pickup = preload("res://objects/collectibles/arrow.tscn")
onready var shoot_timer = $ShootTimer
onready var shootpoint = $Position2D
onready var map = get_owner()
var shoot_time = Vector2(0.4,0.7)
export var arrow_spawns = [Vector2(0,0),Vector2(0,0),Vector2(0,0)]
func _ready():
seed(hash("HEROMARK2"))
func shoot():
Game.instance_node(projectile,global_position.x + shootpoint.position.x,stepify(global_position.y + shootpoint.position.y,8),map)
func _on_ShootTimer_timeout():
shoot_timer.start(rand_range(shoot_time.x,shoot_time.y))
shoot()
func die():
hp -= 1
match hp:
2:
emit_signal("entered_phase", 2)
speed = phase2_speed
shoot_time = Vector2(0.4,0.5)
1:
emit_signal("entered_phase", 3)
speed = phase3_speed
shoot_time = Vector2(0.3,0.5)
0:
.die()