hero-mark-2/maps/map.gd

27 lines
554 B
GDScript

extends Node2D
export var target_time_any = 0
export var target_time_100 = 0
export (AudioStream) var music
#Bonuses
var time_bonus = true
var life_bonus = true
var collectible_bonus = false
func _ready():
Game.play_sound(music,Game.ac_music)
func _physics_process(delta):
if Game.golds == 50 && Game.shards == 5:
#Time bonus
collectible_bonus = true
#Time bonus
if Game.time <= target_time_100:
time_bonus = true
else:
time_bonus = false
else:
if Game.time <= target_time_any:
time_bonus = true
else:
time_bonus = false