hero-mark-2/cutscenes/intro_story.gd
pennyrigate 8b47d86acf ending
2024-07-09 22:44:57 -04:00

39 lines
1.2 KiB
GDScript

extends Node2D
export var is_intro = true
func _ready():
Fade.fade_in(Options.transition_speed_secs)
if is_intro:
Audio.play_music(load("res://audio/music/intro.ogg"))
else:
Audio.play_music(load("res://audio/music/empty_motel.ogg"))
$VoiceOver.play()
func _input(event):
if Input.is_action_just_pressed("ui_accept") && is_intro:
Fade.fade_out(Options.transition_speed_secs)
yield(Fade, "fade_finished")
if is_intro:
SceneManager.current_scene = load("res://menus/level_select_scholar.tscn").instance()
else:
SceneManager.current_scene = load("res://menus/credits.tscn").instance()
func _notification(what: int) -> void:
match what:
NOTIFICATION_WM_FOCUS_OUT:
$AnimationPlayer.playback_active = false
$VoiceOver.stream_paused = true
Audio.ac_music.stream_paused = true
NOTIFICATION_WM_FOCUS_IN:
$AnimationPlayer.playback_active = true
$VoiceOver.stream_paused = false
Audio.ac_music.stream_paused = false
func _on_AnimationPlayer_animation_finished(anim_name):
Fade.fade_out(Options.transition_speed_secs)
yield(Fade, "fade_finished")
if is_intro:
SceneManager.current_scene = load("res://menus/level_select_scholar.tscn").instance()
else:
SceneManager.current_scene = load("res://menus/credits.tscn").instance()