hero-mark-2/menus/title_screen.gd

37 lines
1.5 KiB
GDScript

extends Node
const robo_voice = preload("res://audio/sounds/revolution2083.ogg")
const penny_voice = preload("res://audio/sounds/revolution2083_penny.ogg")
const haze_voice = preload("res://audio/sounds/revolution2083_haze.ogg")
const ivy_voice = preload("res://audio/sounds/revolution2083_ivy.ogg")
const dog_voice = preload("res://audio/sounds/revolution2083_dog.ogg")
onready var audio = $AudioStreamPlayer
export var next_menu: PackedScene
var has_started = false
onready var revolution_2083_robot = preload("res://audio/sounds/revolution2083.ogg")
onready var revolution_2083_penny = preload("res://audio/sounds/revolution2083_penny.ogg")
onready var revolution_2083_haze = preload("res://audio/sounds/revolution2083_haze.ogg")
onready var revolution_2083_ivy = preload("res://audio/sounds/revolution2083_ivy.ogg")
func _input(event):
if Input.is_action_just_pressed("start") && !has_started:
Audio.play_sound(Audio.a_star,Audio.ac_collectible)
$AnimationPlayer.play("activate")
has_started = true
yield(get_tree().create_timer(0.5), "timeout")
Game.change_map(next_menu)
func _ready():
Fade.fade_in(Options.transition_speed_secs)
var time = OS.get_time()
if time.hour >= 18 or time.hour < 6:
$Night.visible = true
else:
$Day.visible = true
Audio.play_music(load("res://audio/music/vitreous_squares.ogg"))
func _on_AudioStreamPlayer_finished():
Fade.fade_out(Options.transition_speed_secs)
yield(Fade, "fade_finished")
SceneManager.current_scene = next_menu.instance()