37 lines
1.5 KiB
GDScript
37 lines
1.5 KiB
GDScript
extends Node
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const robo_voice = preload("res://audio/sounds/revolution2083.ogg")
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const penny_voice = preload("res://audio/sounds/revolution2083_penny.ogg")
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const haze_voice = preload("res://audio/sounds/revolution2083_haze.ogg")
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const ivy_voice = preload("res://audio/sounds/revolution2083_ivy.ogg")
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const dog_voice = preload("res://audio/sounds/revolution2083_dog.ogg")
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onready var audio = $AudioStreamPlayer
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export var next_menu: PackedScene
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var has_started = false
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onready var revolution_2083_robot = preload("res://audio/sounds/revolution2083.ogg")
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onready var revolution_2083_penny = preload("res://audio/sounds/revolution2083_penny.ogg")
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onready var revolution_2083_haze = preload("res://audio/sounds/revolution2083_haze.ogg")
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onready var revolution_2083_ivy = preload("res://audio/sounds/revolution2083_ivy.ogg")
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func _input(event):
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if Input.is_action_just_pressed("start") && !has_started:
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Audio.play_sound(Audio.a_star,Audio.ac_collectible)
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$AnimationPlayer.play("activate")
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has_started = true
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yield(get_tree().create_timer(0.5), "timeout")
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Game.change_map(next_menu)
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func _ready():
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Fade.fade_in(Options.transition_speed_secs)
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var time = OS.get_time()
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if time.hour >= 18 or time.hour < 6:
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$Night.visible = true
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else:
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$Day.visible = true
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Audio.play_music(load("res://audio/music/vitreous_squares.ogg"))
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func _on_AudioStreamPlayer_finished():
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Fade.fade_out(Options.transition_speed_secs)
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yield(Fade, "fade_finished")
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SceneManager.current_scene = next_menu.instance()
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