hero-mark-2/objects/collectibles/arrow.gd

18 lines
408 B
GDScript

extends Node2D
export var value = 1
func _ready() -> void:
var palette = load("res://graphics/player/palettes/%s.tex" % Game.current_palette)
$Sprite.material.set_shader_param("palette", palette)
func _on_Area2D_body_entered(body: Node) -> void:
#Collect
if body.is_in_group("player"):
Game.arrows += value
Game.score += 25
Audio.play_sound(Audio.a_arrow,Audio.ac_collectible)
queue_free()