90 lines
2.5 KiB
Text
90 lines
2.5 KiB
Text
[gd_scene load_steps=6 format=2]
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[ext_resource path="res://objects/enemy/boss/boss1.gd" type="Script" id=2]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 12, 8 )
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[sub_resource type="RectangleShape2D" id=2]
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extents = Vector2( 16, 12 )
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[sub_resource type="RectangleShape2D" id=3]
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extents = Vector2( 16, 4 )
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[sub_resource type="RectangleShape2D" id=4]
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extents = Vector2( 8, 8 )
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[node name="Boss1" type="Node2D"]
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script = ExtResource( 2 )
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move_direction = 1
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flip_sprite = false
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[node name="Sprite" type="ColorRect" parent="."]
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margin_left = 8.0
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margin_right = 40.0
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margin_bottom = 40.0
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color = Color( 0.960784, 0.2, 0.258824, 1 )
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[node name="BackPack" type="ColorRect" parent="Sprite"]
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margin_left = 24.0
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margin_top = 8.0
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margin_right = 40.0
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margin_bottom = 32.0
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color = Color( 0.960784, 0.2, 0.258824, 1 )
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[node name="LegR" type="ColorRect" parent="Sprite"]
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margin_top = 40.0
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margin_right = 8.0
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margin_bottom = 48.0
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color = Color( 0.960784, 0.2, 0.258824, 1 )
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[node name="LegL" type="ColorRect" parent="Sprite"]
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margin_left = 24.0
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margin_top = 40.0
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margin_right = 32.0
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margin_bottom = 48.0
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color = Color( 0.960784, 0.2, 0.258824, 1 )
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[node name="Visor" type="ColorRect" parent="Sprite"]
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margin_left = -8.0
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margin_top = 8.0
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margin_right = 16.0
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margin_bottom = 24.0
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color = Color( 0.27451, 0.796078, 0.756863, 1 )
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[node name="WeakSpot" type="Area2D" parent="." groups=["boss_weakspot", "enemy_hitbox"]]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="WeakSpot"]
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position = Vector2( 12, 16 )
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shape = SubResource( 1 )
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[node name="Hitbox" type="Area2D" parent="." groups=["blocks_arrow", "enemy_hitbox"]]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
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position = Vector2( 24, 36 )
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shape = SubResource( 2 )
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[node name="CollisionShape2D2" type="CollisionShape2D" parent="Hitbox"]
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position = Vector2( 24, 4 )
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shape = SubResource( 3 )
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[node name="CollisionShape2D3" type="CollisionShape2D" parent="Hitbox"]
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position = Vector2( 32, 16 )
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shape = SubResource( 4 )
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[node name="ShootTimer" type="Timer" parent="."]
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wait_time = 0.5
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one_shot = true
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autostart = true
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[node name="Position2D" type="Position2D" parent="."]
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position = Vector2( 8, 32 )
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[node name="ArrowSpawnTimer" type="Timer" parent="."]
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wait_time = 5.0
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one_shot = true
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autostart = true
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[connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]
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[connection signal="timeout" from="ShootTimer" to="." method="_on_ShootTimer_timeout"]
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[connection signal="timeout" from="ArrowSpawnTimer" to="." method="_on_ArrowSpawnTimer_timeout"]
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