71 lines
2 KiB
Text
71 lines
2 KiB
Text
[gd_scene load_steps=14 format=2]
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[ext_resource path="res://graphics/collectibles/pal_star_red.png" type="Texture" id=1]
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[ext_resource path="res://shaders/recolor_border.shader" type="Shader" id=2]
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[ext_resource path="res://objects/collectibles/star.gd" type="Script" id=3]
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[ext_resource path="res://graphics/collectibles/star.png" type="Texture" id=4]
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[sub_resource type="ShaderMaterial" id=10]
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resource_local_to_scene = true
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shader = ExtResource( 2 )
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shader_param/border_color = Color( 0, 0, 0, 1 )
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shader_param/border_corners = false
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shader_param/palette = ExtResource( 1 )
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[sub_resource type="AtlasTexture" id=11]
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atlas = ExtResource( 4 )
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region = Rect2( 0, 0, 11, 11 )
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[sub_resource type="AtlasTexture" id=12]
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atlas = ExtResource( 4 )
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region = Rect2( 11, 0, 11, 11 )
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[sub_resource type="AtlasTexture" id=13]
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atlas = ExtResource( 4 )
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region = Rect2( 22, 0, 11, 11 )
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[sub_resource type="AtlasTexture" id=14]
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atlas = ExtResource( 4 )
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region = Rect2( 33, 0, 11, 11 )
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[sub_resource type="AtlasTexture" id=15]
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atlas = ExtResource( 4 )
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region = Rect2( 44, 0, 11, 11 )
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[sub_resource type="AtlasTexture" id=16]
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atlas = ExtResource( 4 )
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region = Rect2( 55, 0, 11, 11 )
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[sub_resource type="SpriteFrames" id=8]
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animations = [ {
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"frames": [ SubResource( 11 ), SubResource( 12 ), SubResource( 13 ), SubResource( 14 ), SubResource( 15 ), SubResource( 16 ) ],
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"loop": true,
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"name": "default",
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"speed": 8.0
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} ]
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[sub_resource type="RectangleShape2D" id=9]
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extents = Vector2( 4, 4 )
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[node name="Star" type="Node2D"]
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pause_mode = 2
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script = ExtResource( 3 )
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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material = SubResource( 10 )
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position = Vector2( -1, -3 )
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frames = SubResource( 8 )
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frame = 1
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playing = true
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centered = false
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[node name="Area2D" type="Area2D" parent="."]
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collision_layer = 0
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collision_mask = 128
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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visible = false
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position = Vector2( 4, 4 )
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shape = SubResource( 9 )
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[connection signal="body_entered" from="Area2D" to="." method="_on_Area2D_body_entered"]
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