hero-mark-2/maps/boss/boss2_arena.gd

33 lines
859 B
GDScript

extends "res://maps/map.gd"
const Text3D = preload("res://objects/hud/3d_text.tscn")
func _ready():
Game.current_sector = Vector2.ZERO
func _on_2600_entered_phase(phase):
match phase:
2:
$DelayedArrow2.start()
3:
$DelayedArrow3.start()
4:
$ExitTimer.start()
var text_3d = Text3D.instance()
text_3d.anim = "victory"
yield(get_tree(), "idle_frame")
self.add_child(text_3d)
func _on_ExitTimer_timeout():
Game.save_boss()
if Game.marathon_mode:
Game.current_level += 1
if Game.current_level > LevelData.marathon_end:
Fade.fade_out(Options.transition_speed_secs)
yield(Fade, "fade_finished")
SceneManager.change_scene(load("res://menus/marathon_results.tscn").instance())
else:
Game.change_map(LevelData.levels[Game.current_level].scene)
else:
Game.change_map(load("res://menus/level_select_scholar.tscn"))