54 lines
1.3 KiB
GDScript
54 lines
1.3 KiB
GDScript
tool
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extends Node2D
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onready var anims = $AnimationPlayer
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onready var flip_timer = $FlipTimer
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onready var delay_timer = $DelayTimer
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onready var static_body = $StaticBody2D
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export var time:float = 60
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export var delay = 0.0
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export var texture: Texture setget _set_texture
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onready var time_ms = time / 60.0 # Time is converted from frames @ 60fps to ms
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onready var collision_layer = static_body.collision_layer
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func _ready():
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if Engine.editor_hint:
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return
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_set_texture(texture)
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#Auto start if delay variable is zero
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if delay == 0.0:
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anims.play("idle")
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flip_timer.start(time_ms)
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else:
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delay_timer.start(delay)
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#Easy mode
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time_ms /= Game.enemy_speed_factor
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func _set_texture(new_texture: Texture) -> void:
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texture = new_texture
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if is_inside_tree():
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$Sprite.texture = new_texture
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func _on_AnimationPlayer_animation_finished(anim_name):
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#Return to idle after turn animation
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if anim_name == "turn":
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anims.play("idle")
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flip_timer.start(time_ms)
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func _on_FlipTimer_timeout():
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anims.play("turn")
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func _on_DelayTimer_timeout():
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anims.play("idle")
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flip_timer.start(time_ms)
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func _on_DetectPlayer_body_entered(body: Node) -> void:
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if body.is_in_group("player"):
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static_body.collision_layer = 0
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func _on_DetectPlayer_body_exited(body: Node) -> void:
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if body.is_in_group("player"):
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static_body.collision_layer = collision_layer
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