hero-mark-2/objects/enemy/bullet_casing.tscn

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594 B
Text

[gd_scene load_steps=4 format=2]
[ext_resource path="res://graphics/particles/bullet_casing.png" type="Texture" id=1]
[sub_resource type="PhysicsMaterial" id=4]
bounce = 0.75
[sub_resource type="RectangleShape2D" id=3]
extents = Vector2( 1, 1.5 )
[node name="BoneParticle" type="RigidBody2D"]
collision_layer = 16
physics_material_override = SubResource( 4 )
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 0, 0.5 )
shape = SubResource( 3 )
__meta__ = {
"_edit_group_": true
}