hero-mark-2/autoloads/level_data.gd
2023-02-24 17:15:20 -05:00

11 lines
216 B
GDScript

tool
extends Node
export var levels = [] setget set_levels
func set_levels(value):
levels = value
for i in levels.size():
if !levels[i]:
levels[i] = LevelEntry.new()
levels[i].resource_name = "New Entry"