hero-mark-2/objects/enemy/roboturret.tscn
2023-10-24 20:10:25 -04:00

271 lines
7.4 KiB
Text

[gd_scene load_steps=14 format=2]
[ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=1]
[ext_resource path="res://graphics/enemy/roboturret.png" type="Texture" id=2]
[ext_resource path="res://objects/enemy/roboturret.gd" type="Script" id=3]
[ext_resource path="res://graphics/enemy/tin_eye.png" type="Texture" id=4]
[ext_resource path="res://graphics/particles/muzzle_flash.png" type="Texture" id=5]
[sub_resource type="ShaderMaterial" id=1]
shader = ExtResource( 1 )
shader_param/border_color = Color( 0, 0, 0, 1 )
shader_param/border_corners = false
[sub_resource type="Animation" id=2]
length = 0.001
tracks/0/type = "value"
tracks/0/path = NodePath("ShootPos:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( -9, 3 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("MuzzleFlashParticles:rotation_degrees")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 240.0 ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("MuzzleFlashParticles:position")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( -7, 3 ) ]
}
[sub_resource type="Animation" id=3]
resource_name = "turn left"
length = 0.5
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 4, 3, 2, 1, 0 ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("ShootPos:position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.4 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ Vector2( 15, 3 ), Vector2( -9, 3 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("RayCast2D:cast_to")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 0.4 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ Vector2( -48, 0 ), Vector2( 48, 0 ) ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("MuzzleFlashParticles:rotation_degrees")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0, 0.4 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ 60.0, 240.0 ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("MuzzleFlashParticles:position")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0, 0.4 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Vector2( 13, 3 ), Vector2( -7, 3 ) ]
}
[sub_resource type="Animation" id=4]
resource_name = "turn right"
length = 0.5
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 0, 1, 2, 3, 4 ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("ShootPos:position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.4 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ Vector2( -9, 3 ), Vector2( 15, 3 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("RayCast2D:cast_to")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 0.4 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ Vector2( 48, 0 ), Vector2( -48, 0 ) ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("MuzzleFlashParticles:position")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0, 0.4 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Vector2( -7, 3 ), Vector2( 13, 3 ) ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("MuzzleFlashParticles:rotation_degrees")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0, 0.4 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ 240.0, 60.0 ]
}
[sub_resource type="RectangleShape2D" id=5]
extents = Vector2( 2, 3 )
[sub_resource type="Animation" id=6]
resource_name = "eye hue"
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Eye:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.5, 1 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Color( 0.560784, 1, 0.560784, 1 ), Color( 1, 0.56, 0.567333, 1 ), Color( 0.560784, 1, 0.560784, 1 ) ]
}
[sub_resource type="Curve" id=7]
_data = [ Vector2( 0, 0 ), 0.0, 0.0, 0, 0, Vector2( 0.5, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 0 ), 0.0, 0.0, 0, 0 ]
[sub_resource type="Gradient" id=8]
interpolation_mode = 2
offsets = PoolRealArray( 0.20339, 0.432203 )
colors = PoolColorArray( 1, 1, 1, 1, 1, 1, 0.290196, 1 )
[node name="Roboturret" type="Node2D" groups=["enemy"]]
script = ExtResource( 3 )
blood = false
[node name="Sprite" type="Sprite" parent="."]
material = SubResource( 1 )
position = Vector2( 3, 0 )
texture = ExtResource( 2 )
hframes = 5
region_rect = Rect2( 20, 0, 20, 16 )
[node name="Eye" type="Sprite" parent="."]
modulate = Color( 0.912157, 0.648, 0.566023, 1 )
position = Vector2( 3, 3 )
texture = ExtResource( 4 )
[node name="ShootPos" type="Position2D" parent="."]
position = Vector2( -9, 3 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
playback_speed = 0.75
anims/RESET = SubResource( 2 )
"anims/turn left" = SubResource( 3 )
"anims/turn right" = SubResource( 4 )
[node name="Timer" type="Timer" parent="."]
[node name="RayCast2D" type="RayCast2D" parent="."]
position = Vector2( 3, 3 )
enabled = true
cast_to = Vector2( 48, 0 )
collision_mask = 10
collide_with_areas = true
[node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox"]]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
position = Vector2( 3, 5 )
shape = SubResource( 5 )
[node name="EyeAnim" type="AnimationPlayer" parent="."]
autoplay = "eye hue"
"anims/eye hue" = SubResource( 6 )
[node name="MuzzleFlashParticles" type="CPUParticles2D" parent="."]
pause_mode = 2
unique_name_in_owner = true
position = Vector2( -7, 3 )
rotation = 4.18879
emitting = false
amount = 6
lifetime = 0.1
one_shot = true
explosiveness = 0.75
draw_order = 1
texture = ExtResource( 5 )
gravity = Vector2( 0, 0 )
angle = 120.0
angle_random = 1.0
scale_amount_curve = SubResource( 7 )
color_ramp = SubResource( 8 )
[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]
[connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]