16 lines
383 B
GDScript
16 lines
383 B
GDScript
extends Node2D
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export var value = 1
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export var number = 0 #Used for saving which specific shards collected
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func _ready():
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$AnimationPlayer.play("glow")
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func _on_Area2D_area_entered(area):
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#Collect
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if area.is_in_group("player"):
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Game.play_sound(Game.a_shard,Game.ac_collectible)
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Game.score += 500
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Game.shards += value
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Game.shards_collected[number] = true
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queue_free()
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