hero-mark-2/objects/enemy/enemy_move_sidesideupdown.gd

45 lines
1.2 KiB
GDScript

extends "res://objects/enemy/enemy.gd"
#How far to move
export var left_up_boundary = 0.0
export var right_down_boundary = 0.0
#Start direction
export var direction = 1
export var speed = 50
#Move horizontal or vertical
export(int, "Horizontal", "Vertical") var move_direction
export var flip_sprite = true
#Onreadys
onready var startpos = position
onready var sprite = $AnimatedSprite
func _ready():
left_up_boundary *= 8
right_down_boundary *= 8
func _physics_process(delta):
if move_direction == 0:
move_side_to_side(delta)
else: move_up_and_down(delta)
func move_side_to_side(delta):
#Move
position.x += direction * (speed * delta)
#Switch dir
if position.x >= startpos.x + (right_down_boundary):
direction = -1
if flip_sprite == true: sprite.scale.x = -1
if position.x <= startpos.x + (-left_up_boundary):
direction = 1
if flip_sprite == true: sprite.scale.x = 1
func move_up_and_down(delta):
#Move
position.y += direction * (speed * delta)
#Switch dir
if position.y >= startpos.y + (right_down_boundary):
direction = -1
if flip_sprite == true: sprite.scale.y = 1
if position.y <= startpos.y + (-left_up_boundary):
direction = 1
if flip_sprite == true: sprite.scale.y = -1