hero-mark-2/objects/environment/switches/button.gd
2023-03-09 22:18:29 -05:00

12 lines
317 B
GDScript

extends "res://objects/environment/switches/switch.gd"
var pressed = false
var sound = load("res://audio/sounds/button.ogg")
func _on_ActivationArea_area_entered(area):
if !pressed:
if area.is_in_group("player"):
activate()
$Sprite.frame = 1
pressed = true
Audio.play_sound(sound,$AudioStreamPlayer)