hero-mark-2/objects/enemy/death_particles.gd

22 lines
606 B
GDScript

extends CPUParticles2D
const BloodSpray := preload("res://objects/environment/blood/blood_spray.tscn")
export var spray_ammount: int = 16
export var spray_velocity: float = 80
export var autoplay: bool = false
export var spray_scale: float = 1.0
func _ready() -> void:
if autoplay:
emitting = true
yield(get_tree(), "idle_frame")
for i in spray_ammount:
var spray = BloodSpray.instance()
spray.global_position = global_position
spray.velocity = Vector2(randf() * spray_velocity, 0.0).rotated(randf() * TAU)
spray.scale = Vector2(spray_scale, spray_scale)
get_parent().add_child(spray)