hero-mark-2/objects/environment/turret/turret_bullet.gd

18 lines
335 B
GDScript

extends Node2D
export var speed = 100.0
var direction = Vector2.DOWN
func _physics_process(delta):
position += direction * speed * delta
func _on_Hitbox_area_entered(area):
if area.is_in_group("player"):
area.get_parent().die()
func _on_Hitbox_body_entered(body):
if body is TileMap or body is StaticBody2D:
queue_free()