hero-mark-2/maps/factory.tscn

202 lines
7.3 KiB
Text

[gd_scene load_steps=15 format=2]
[ext_resource path="res://maps/map.gd" type="Script" id=1]
[ext_resource path="res://objects/Camera2D.tscn" type="PackedScene" id=2]
[ext_resource path="res://graphics/backgrounds/factory.png" type="Texture" id=3]
[ext_resource path="res://objects/player/player.tscn" type="PackedScene" id=4]
[ext_resource path="res://tilesets/t_factory.tres" type="TileSet" id=5]
[ext_resource path="res://graphics/player/pal_sword.png" type="Texture" id=6]
[ext_resource path="res://scripts/recolor_border.shader" type="Shader" id=7]
[ext_resource path="res://graphics/player/sg_doublejump.png" type="Texture" id=8]
[ext_resource path="res://objects/environment/ladder/ladder.tscn" type="PackedScene" id=9]
[ext_resource path="res://objects/environment/turret/turret.tscn" type="PackedScene" id=10]
[sub_resource type="ShaderMaterial" id=1]
shader = ExtResource( 7 )
shader_param/border_color = Color( 0, 0, 0, 1 )
shader_param/border_corners = true
shader_param/palette = ExtResource( 6 )
[sub_resource type="GDScript" id=4]
script/source = "extends Sprite
var dir = 1.0
onready var po = position.x
func _physics_process(delta):
position.x += dir * 120.0 * delta
if position.x > 256.0:
dir = -1.0
scale.x = -1.0
if position.x < po:
dir = 1.0
scale.x = 1.0
"
[sub_resource type="Animation" id=2]
length = 0.001
tracks/0/type = "value"
tracks/0/path = NodePath(".:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 0 ]
}
tracks/1/type = "value"
tracks/1/path = NodePath(".:flip_h")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ false ]
}
tracks/2/type = "value"
tracks/2/path = NodePath(".:flip_v")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ false ]
}
tracks/3/type = "value"
tracks/3/path = NodePath(".:rotation_degrees")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 0.0 ]
}
[sub_resource type="Animation" id=3]
resource_name = "spin"
length = 0.8
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath(".:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 0, 1, 0, 1, 0, 1, 0, 1 ]
}
tracks/1/type = "value"
tracks/1/path = NodePath(".:rotation_degrees")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.2, 0.4, 0.6 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 1,
"values": [ 0.0, 90.0, 180.0, 270.0 ]
}
[node name="Map" type="Node2D" groups=["map"]]
script = ExtResource( 1 )
[node name="Sectors" type="CanvasLayer" parent="."]
layer = -100
visible = false
[node name="ColorRect" type="ColorRect" parent="Sectors"]
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = 256.0
margin_right = 256.0
color = Color( 1, 0, 0.960784, 0.121569 )
[node name="ColorRect4" type="ColorRect" parent="Sectors"]
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = 256.0
margin_top = 192.0
margin_right = 256.0
margin_bottom = 192.0
color = Color( 0.101961, 1, 0, 0.121569 )
[node name="ColorRect3" type="ColorRect" parent="Sectors"]
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = 256.0
margin_top = -192.0
margin_right = 256.0
margin_bottom = -192.0
color = Color( 1, 0, 0, 0.121569 )
[node name="ColorRect2" type="ColorRect" parent="Sectors"]
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = 512.0
margin_right = 512.0
color = Color( 0, 0.0627451, 1, 0.121569 )
[node name="BackgroundLayer" type="CanvasLayer" parent="."]
layer = -50
[node name="Sprite" type="Sprite" parent="BackgroundLayer"]
texture = ExtResource( 3 )
centered = false
[node name="Camera2D" parent="." instance=ExtResource( 2 )]
[node name="Player" parent="." instance=ExtResource( 4 )]
position = Vector2( 24, 136 )
__meta__ = {
"_edit_group_": true
}
[node name="Sprite" type="Sprite" parent="."]
material = SubResource( 1 )
position = Vector2( 124, 92 )
texture = ExtResource( 8 )
hframes = 2
script = SubResource( 4 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="Sprite"]
autoplay = "spin"
playback_speed = 2.0
anims/RESET = SubResource( 2 )
anims/spin = SubResource( 3 )
[node name="Ground" type="TileMap" parent="."]
tile_set = ExtResource( 5 )
cell_size = Vector2( 8, 8 )
format = 1
tile_data = PoolIntArray( -65523, 1610612739, 0, -65512, 1610612738, 0, -65509, 1610612737, 0, -65508, 1610612737, 0, -65507, 1610612737, 0, -65506, 1610612737, 0, -65505, 1610612737, 0, -65504, 1610612737, 0, -65503, 1610612737, 0, -65502, 1610612737, 0, 13, 1610612739, 0, 65549, 1610612739, 0, 65554, 0, 0, 65555, 0, 2, 65556, 0, 0, 131085, 1610612739, 0, 131090, -1073741824, 2, 131091, 0, 65536, 131092, -1073741824, 2, 131096, 3, 0, 196621, 1610612739, 0, 196626, 0, 0, 196627, 0, 2, 196628, 0, 0, 196632, 3, 0, 262145, 1610612738, 0, 262148, 1, 0, 262149, 1, 0, 262150, 1, 0, 262151, 1, 0, 262152, 1, 0, 262153, 1, 0, 262154, 1, 0, 262155, 1, 0, 262156, 1, 0, 262157, 2, 0, 262168, 3, 0, 327696, 1610612738, 0, 327699, 1, 0, 327700, 1, 0, 327701, 1, 0, 327702, 1, 0, 327703, 1, 0, 327704, 2, 0, 393233, 0, 65536, 393241, 0, 0, 458753, 1610612739, 0, 524289, 1610612739, 0, 524298, 0, 0, 524299, 0, 2, 524300, 0, 2, 524301, 0, 0, 589825, 1610612739, 0, 655361, 1610612739, 0, 655365, 0, 1, 655366, 1610612736, 2, 655367, 1610612736, 2, 655368, 1610612736, 2, 655369, 1610612736, 2, 655370, 0, 3, 655374, 1610612738, 0, 655377, 1, 0, 655378, 1, 0, 655379, 1, 0, 655380, 1, 0, 655381, 1, 0, 655382, 1, 0, 655383, 1, 0, 655384, 1, 0, 655385, 1, 0, 655386, 1, 0, 655387, 1, 0, 655388, 1, 0, 655389, 1, 0, 655390, 1, 0, 655391, 1, 0, 720897, 1610612739, 0, 786433, 1610612739, 0, 851969, 1610612739, 0, 851982, 1610612739, 0, 917518, 1610612739, 0, 983054, 1610612739, 0, 1048590, 1610612739, 0, 1114122, 0, 0, 1114123, 0, 2, 1114124, 0, 2, 1114125, 0, 0, 1114126, 1610612739, 0, 1179658, -1073741824, 2, 1179659, 0, 65536, 1179660, 0, 65536, 1179661, -1073741824, 2, 1179662, 1610612739, 0, 1245194, 0, 0, 1245195, 0, 2, 1245196, 0, 2, 1245197, 0, 0, 1245198, 1610612739, 0, 1310721, 0, 1, 1310722, 0, 2, 1310723, 0, 2, 1310724, 0, 2, 1310725, 0, 2, 1310726, 0, 2, 1310727, 0, 2, 1310728, 0, 2, 1310729, 0, 3, 1310734, 1610612739, 0, 1376270, 1610612739, 0, 1441806, 1610612739, 0, 1507342, 1610612739, 0 )
[node name="Ladder2" type="TileMap" parent="."]
tile_set = ExtResource( 5 )
cell_size = Vector2( 8, 8 )
format = 1
tile_data = PoolIntArray( 1114119, 0, 131072, 1179655, 0, 131072, 1245191, 0, 131072 )
[node name="Ladder" parent="." instance=ExtResource( 9 )]
position = Vector2( 56, 136 )
scale = Vector2( 1, 3 )
[node name="Turret" parent="." instance=ExtResource( 10 )]
position = Vector2( 96, 72 )
[connection signal="tree_entered" from="Sectors" to="Sectors" method="set_visible" binds= [ false ]]