11 lines
206 B
GDScript
11 lines
206 B
GDScript
extends "res://objects/enemy/enemy.gd"
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func _ready():
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$AnimatedSprite.play("explode")
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Audio.play_sound(Audio.a_explosion,Audio.ac_boss)
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func _on_animation_finished():
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queue_free()
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func die():
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return
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