13 lines
293 B
GDScript
13 lines
293 B
GDScript
extends Node2D
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onready var anims = $AnimationPlayer
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func _ready():
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#Autostart animationplayer
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anims.play("idle")
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func _on_AnimationPlayer_animation_finished(anim_name):
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#When idling is done, turn
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if anim_name == "idle":
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anims.play("turn")
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if anim_name == "turn":
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anims.play("idle")
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