hero-mark-2/objects/environment/bubble/bubble.gd

22 lines
517 B
GDScript

extends Area2D
export var speed = 16.0
onready var sprite = $Sprite
var lifetime = 0.0
func _ready():
sprite.frame_coords.x = randi() % sprite.hframes
func _physics_process(delta):
lifetime += delta
if speed > 0.0:
sprite.position.x = sin(lifetime * 4.0) * 4.0
position.y -= speed * delta
func _on_area_entered(area):
if area.is_in_group("player_hitbox") or area.is_in_group("arrow"):
sprite.frame_coords.y = 1
speed = 0.0
get_tree().create_timer(0.5, false).connect("timeout", self, "queue_free")