hero-mark-2/objects/enemy/squig.tscn
2023-06-22 18:33:47 -04:00

88 lines
2.4 KiB
Text

[gd_scene load_steps=8 format=2]
[ext_resource path="res://objects/enemy/enemy_move_sidesideupdown.gd" type="Script" id=1]
[ext_resource path="res://graphics/enemy/squig.png" type="Texture" id=2]
[ext_resource path="res://graphics/particles/dust.png" type="Texture" id=3]
[sub_resource type="Curve" id=6]
_data = [ Vector2( 0, 0.5 ), 0.0, 0.0, 0, 0, Vector2( 0.3, 1 ), 0.0, 0.0, 0, 0, Vector2( 0.541165, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 0 ), 0.0, 0.0, 0, 0 ]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 2.5, 2.5 )
[sub_resource type="Animation" id=2]
length = 0.001
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 0 ]
}
[sub_resource type="Animation" id=7]
resource_name = "up_and_down"
length = 0.3
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.2 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ 0, 1 ]
}
[node name="Squig" type="Node2D" groups=["enemy"]]
light_mask = 8
script = ExtResource( 1 )
direction = -1
move_direction = 1
node_to_flip = NodePath("Sprite")
[node name="InkParticles" type="CPUParticles2D" parent="."]
position = Vector2( 3.5, 7 )
scale = Vector2( 0.5, 0.5 )
amount = 16
local_coords = false
texture = ExtResource( 3 )
spread = 180.0
gravity = Vector2( 0, 0 )
initial_velocity = 8.0
initial_velocity_random = 0.5
damping = 4.0
angle = 720.0
angle_random = 1.0
scale_amount = 1.5
scale_amount_curve = SubResource( 6 )
color = Color( 0, 0, 0, 1 )
[node name="Sprite" type="Sprite" parent="."]
light_mask = 8
position = Vector2( 4, 4 )
texture = ExtResource( 2 )
hframes = 2
[node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox"]]
position = Vector2( 4, 4 )
[node name="HitboxShape" type="CollisionShape2D" parent="Hitbox"]
unique_name_in_owner = true
position = Vector2( -0.5, -0.5 )
shape = SubResource( 1 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "up_and_down"
anims/RESET = SubResource( 2 )
anims/up_and_down = SubResource( 7 )
[connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]