hero-mark-2/objects/enemy/bullet_casing.gd
2024-06-25 22:49:28 -04:00

12 lines
204 B
GDScript

extends RigidBody2D
var has_played_sound = false
func _on_BoneParticle_body_entered(body):
if !has_played_sound:
Audio.play_sound(Audio.a_bullet_casing, Audio.ac_climb)
has_played_sound = true